http://dbd.game/killswitch
Singularity really highlights a problem
Indoor maps, they were already considered to be poorly designed, but man, Singu really shows how much.
Lery's being easily his worst map, being next to useless there.
The Game is also pretty mediocre for him, due to the amount of pallets and LoS blockers on the lower level.
Could even consider Midwich to some extend, and RPD.
And these maps already had notorious problems even before, like the abundance of windows in Lery's or pallets on The Game.
After HOPEFULLY they deal with Cowshed and Garden of Joy, they start to take a look at the indoor maps, RPD is hopeful thinking since its clearly modeled after the actual map of RE2, so they likely wont change it drastically.
Comments
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I've always thought indoor maps just don't really work in DbD. Half the killer roster struggles to use their power in an indoor setting. And a lot chasing a good player involves cutting them off and not following in straight lines. It takes M1 killers a year to catch up to me on Midwich. You can't really do that the way indoor maps are laid out. Indoor maps trade gameplay for aesthetics and only favor a very small portion of the killer roster. I don't like them, and I always audibly groan when I get one.
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Yeah, Lery’s in particular screws up most killers, Wesker, Huntress, Trickster, Oni, Billy, Bubba, Singu, the list goes on.
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I prefer Outdoor maps anyway, both as killer and survivor. The freedom to move where you want and just have more room to play feels better. Hell I even like the new Haddonfield because rather than the Houses being the main part of the map, they are there mainly to be ran through.
Indoor maps feel way too confined and I never enjoy playing them.
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Larry's worst map is Lery's map...
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I played with him on lerys, I'ts by far the worst expirience you can ever had, he turns into an m1 killer on lerys
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Indoor maps have been shown to be an issue since hillbilly and huntress came out...
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At least BHVR said they want to balance the maps, I wish them to be actually competent this time and not just for words.
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I've never understood why the idea of favourable and unfavourable maps is tossed out of the window so readily in discussions like these.
For every killer that struggles on indoor maps, there are killers that thrive, and it tends to work vice versa, too. It isn't inherently bad or inherently poor design for some killers to have a slightly harder time on certain maps, as long as it isn't a baseline problem like pallet distribution or god windows that'd affect a vast majority of the roster.
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