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What is your pet peeve in game?
Mine would be when a killer is coming so you have to get off the gen but suddenly there is a random skill check that makes it pop
Comments
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Spirit
5 -
When a character has duplicates of common or uncommon rarity clothes.
Jeff's jackets being all black, Soma's jackets being all orange, Trapper's gator waders being too similar to each other, etc.
Clown and Kate's catalogs have excellent examples of common and uncommon outfits, why they aren't used as a jumping off point is beyond me.
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When Survivors don't look around on hook.
3 -
people who automatically run after being unhooked against a hag
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People on hooks/ground revealing you as ghostface, I understand the balance and flavour side of things but gameplay wise it can feel like you're being punished for having someone on hook and make using your power hard after a hook.
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That random skillcheck might be my number 1, though I feel like it's gotten better recently. Sometimes I let go just as the skillcheck sound is heard and it doesn't explode. So yay ! Progress !
Legion's base Frenzy time being too short to do well on larger maps. Once I've tasted sweet sweet Never Sleep Pills + Sketch Mural I feel like I can't go back to regular Frenzy with other addons. If I ever get to P100 on them it's mostly to stock up on these. Iri Button ? Never heard of 'em. Pills and Sketch's where it's at.
Nemesis' zombies going to hug each other instead of going towards survivors. Adorable, but not helping !
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When I touch a gen to ensure there is no regression - this is only to move on as I have other things to do.
But the killer kicked it by using Overcharge...
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The need for overpowered perks. I would be far happier with perks which gave marginal boosts or slight tweaks. Current perks like "Made For This" are not only too strong for my liking, but even has another effect that ought to be a single perk in itself.
I'm happy with perks which give small yet interesting effects. Quick and Quiet, Forced Penance, Dark Devotion, We'll Make It ... those sort of perks which are not ridiculously overpowered are far more interesting to me than something which is just ridiculously strong.
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Wait, there is worse: missing both skill checks on the BNP...
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Honestly I have the same answer.
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fun fact, that skillcheck is deliberate.
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People that are ready to die on a hill over the "Your fun isn't my responsibility" thing, but they bring a completely different energy the very nanosecond someone else does something they think isn't fun.
Anyone saying that stuff that won't also say "My fun isn't THEIR responsibility" as well deserve nothing but mockery.
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In addition to many of the above, vaulting into a locker. We want over the wall not into the coffin.
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When someone runs around for 20+ seconds just to come to my gen and stack it with no gen perks and I have to get up and find a new one.
People that spam tbag at me to heal them and when I don't they just sit there, especially if they didn't bring an item.
People that tbag the killer at the end of the game when they didn't do anything all game and got carried by the other survivors.
List goes on.
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Myer's stalking everyone else and insta downs you when he see's you because of it.
People deliberately dumping the killer's attention on you at a gen while they are being chased, even with a yellow gen aura.
The spacing required to use Knight's guards in tight area's.
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Survivors left on hook when I'm nowhere near it.
It makes me go full tryhard mode. Only the one who I was chasing so couldn't save gets a pass.
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My pet peeve is when im getting tunneled and i finally give in and just want to move on to the next game. The killer then senses that and then purposely keeps me in the game just to spite me. You already wanted me out so just finish the job. They then kill me when i start to participate again 😐
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The random skill check you get the moment you let go of the gen resulting in the gen popping always the most annoying.
2 -
Multiple of the same characters in the lobby
The fact that some killers POV music hasnt been restored for 3 years now.
1 -
…all the while knowing Hag has Make Your Choice😫
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Totems wedged into such tiny crevasses that the window for the “cleanse totem” prompting is so minuscule, forcing survivors to be at the perfectly precise angle to interact w it.
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When a player deliberately leaves on the offering screen, forcing everyone into an additional 3+ minutes to get back into a match
…then it happens again with the next lobby.
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I hate when a game starts and one of the survivor players immediately DCs or just lets themselves get killed. Happens at least 20% of the time in my games.
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Getting a skill check when leaving a gen is definitely something that annoys me more then anything else in the game. I can agree with ya there.
Another one is if I'm being facecamped, a survivor comes over and just sits there the entire time I'm on hook. I'm fine with someone coming to check out what's going on, maybe plan out something or even 1for1 or die trying but it bugs the hell out of me when they sit there for the entire time and do nothing. Commit one way or the other damnit.
One time I had two survivors sitting there, watching the killer watch me from 1st state all the way to death when there was only 2-gens left. I tell myself they must have been doing one of those be next to the killer undetected for X seconds challenge because it makes no sense otherwise when they had plenty of time to get out.
I used to get annoyed about other little things here and there but I've chilled out a lot over the years and not too much bothers me anymore. Even when I do get annoyed it rarely if ever sticks with me outside of the above.
1 -
- Almost having a generator done with another survivor after a survivor got hooked, only for them to let go causing DMS to block it.
- Some survivors using Bond and Aftercare to farm and purposely bring the killer to you or the other survivors any time they get chased.
- Survivors self healing/healing each other in corners when I'm on hook and another survivor is getting chased.
- Survivors that purposely trap you in corners to give you Crows, or to make you get sacrificed during the EGC.
Yeah. You can tell what kind of teammates I get most of the time.
2 -
When I'm trying to listen to anything, like a survivor running behind a tile, the footsteps of someone who just blinded me or a generator that I'm approaching and don't know if it's being worked on or not... but suddenly get a loud audio cue that makes these noises impossible to hear for a brief moment.
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The fact that Torment doesn't go away when hooked. There are so many Pyramid Heads who never cage you, just so they get that free mori
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The existence of Boil Over.
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Gen Tapping
Considering how fast gen speed can be, it feels lame that the killer needs to do a channeled timer to put a gen on regression, but the survivor doesn't need to do one to put the gen back on progression.
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Mine is when my teammate sandbags me.
It's like, do ya wanna get outta here or what? My Gen is 99.9% and they know it, yet here they come with the killer >.<
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I had one where I was running towards the hatch and for some reason dove into the locker that I wasn't even facing. Very good stuff behavior. Thank you.
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when someone load in running no mither
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I love it when a Killer ignores gens when I placed a Blast Mine on it, but a few seconds after Blast Mine deactivates, they go to the gen and kick it.
I hat... love it.
1