The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

STOP making archive challenges that make you throw the match!! πŸ™„πŸ™„πŸ™„

GHOSTfaceP3
GHOSTfaceP3 Member Posts: 1,364
edited June 2023 in Feedback and Suggestions

Seriously one of the most triggering things about the archives is challenges that are impossible to finish unless your in a swf or throw the match πŸ™„ "take a protection hit 3 times while using the perk mettle of man then escape the trial as ash" so annoying, ive thrown like 8 games at this point trying to complete this, it's not fun for me OR my other solo team mates. .very annoying and the devs really need to switch it up and make fun challenges, this is why I took a 1 year long break

Post edited by Rizzo on

Comments

  • Seraphor
    Seraphor Member Posts: 9,415

    No challenges require you to throw the game, you only do this if you're desperate to get it within one game, which isn't the point, they're supposed to be challenging.

  • Gandor
    Gandor Member Posts: 4,261

    What is this then?

    Challenges that force you to throw to some degree are quite common actually

  • Seraphor
    Seraphor Member Posts: 9,415
    edited June 2023

    A challenge. You don't have to do it, but if you do attempt it, then it's going to be difficult.

    But I'm not surprised that a playbase who complains that "my opponent is winning too much" instead of just getting better at the game wouldn't understand this.

  • Gandor
    Gandor Member Posts: 4,261
    edited June 2023

    Well. The thing is, that provided your point of view is norm, then there should be no DC penalty.

    From same POW - Going DC is not spoiling the game for the 4 remaining players, but "A challenge" that's going to be difficult and people should stop complain or they should just get better at the game...

  • Seraphor
    Seraphor Member Posts: 9,415
    edited June 2023

    A challenge you're imposing on other people, so no.

    Using whatever perk setup you want, whether that's one that will give you an advantage, or one that will test you, is your choice to make.

    Or are we going to claim that not using meta perks is 'throwing the game' too? If I see you not using Dead Hard, Unbreakable, Prove Thyself and Made For It, can I report you for throwing?

    You can function perfectly well with no perks at all, it all depends on yours and your opponents skill.

  • Gandor
    Gandor Member Posts: 4,261

    How is taking no mither challenge different? It's A challenge you're imposing on other people (and yourself as well).

  • TheTom20
    TheTom20 Member Posts: 484

    Protection hits are one of the things that make being in a swf strong an should be encouraged more in solo que. Amount of games i have saved randoms who are dead next hook just by taking 1 or 2 hits for them both of us have made it out the door So many games you can save people by taking hits.

  • Gandor
    Gandor Member Posts: 4,261

    Also there's one thing taking full meta and the other thing taking exactly 1 perk that is worse then taking no perks at all... I don't mind challenges that take you out of your comfort zone (stun killer, blind him, sabotage hook, take protection hit or two, use a specific perk even if not really good), but there are challenges, that are just throwing the game (where no mither is prime example, but there are others like this).

  • Seraphor
    Seraphor Member Posts: 9,415
    edited June 2023

    If you're not up to the challenge of only running No Mither and nothing else, and if that to YOU that would be throwing the game and negatively affecting your team mates, then don't take up the challenge. Leave it to those who are able to run No Mither and not throw the game.

  • Gandor
    Gandor Member Posts: 4,261
    edited June 2023

    Well that's the thing. I can do that. It will just take 10 games. Meaning 30 survivors will curse me and blame me for their game lost... If I do this in soloQ - it will explain why this game mode sucks the most out of every possible way to play the game.

  • Annso_x
    Annso_x Member Posts: 1,611

    I don't mind the challenges themselves, it's just that sometimes it absolutely sucks in solo queue. Some players just do the challenges and nothing else, I remember a time it wasn't rare to encounter survivors just AFKing at pallets to do stun challenges. And although that's a player issue more than a challenge issue, it sucks to have a solo q teammate lose the game for the team to get a challenge done even if they're trying their best, and it sucks even more if you have a challenge equipped where you need to escape.

  • uganda_calm
    uganda_calm Member Posts: 125
    edited June 2023

    there are challenges that force you to play "bad"

    As killer there is a challenge to hook 4 survivors during the endgame collapse.

    Out of my 10 last matches i got to the endgame collapse only once. And this was only because i let the survivor open the gate.

    So either i am forced to let the survivors do all the gens or i have to play another 30 matches for just one challange.

    Thats just not fair.


    Same with the doctor challenge were you have to hit 5 survivors that are further than 48 meters away from you, in ONE SINGLE GAME.

    You have to actively stay away from survivors to get this challenge, they force you to play badly. In 5 matches i only got up to 3 ONCE. I had to spot 2 survivors working on a gen, then walk away 48 meters (just guessing and praying that it were 48 meters) and then i could shock them.

    So either i throw the game and walk away from any survivor i see or i play hundreds of matches and pray to the gods. And this is entirely based of luck.

    And if those are CHALLENGES, luck should have to do near nothing with it.

    A challenge should either take long (like gaining bloodpoints or hitting 12 survivors while they are exposed) or they should be hard to do (dont have an example for this ready), but just smashing your head against it for days and praying for it to happen should not be part of a challenge, in my opinion at least.

  • Gandor
    Gandor Member Posts: 4,261
    edited June 2023

    Just a little tip - for doc challenge, double calm and especially dark devotion helped me to do it in a single game. Ofc - that game ended in 4 out. Because running away from obsession for 25s and then blasting ignoring everything usually has that effect :D

  • uganda_calm
    uganda_calm Member Posts: 125

    thanks, great tip, gonna try this. I never even thought of Dark devotion.

    My build was: calm II (+6m) + calm carters (+8m) + Distressing (+8m) + Monitor & abuse (+8m) for a total of 62 meters terror radius

    But its exactly what i and OP were talking about, you have actively stay/run away from every survivor and i think even with your build you were really lucky to get it on first game. With my build i had 62 meters of terror radius and still only got up to 3 once in 5 games.

  • Gandor
    Gandor Member Posts: 4,261

    It wasn't that bad. I could have gotten even more then 5 in that game. I don't know how the perks work and if calm did anything (Dark devotion writes in itself, that TR will be 32m, so I have no idea if it got extended), but it basically always boiled down into every discharge having at least obsession scream. So my other perks were chase and stall (I remember I used deadlock and pain res and I think I also used bamboozle).

    To the topic - yes. This one most definitely falls into category throw the game for a challenge

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    I did the EGC hooks with some Blood Warden plays. If you don't own the perk or if you want to do it differently, just use the hatch offering, and slug. Tbh I need en a lot of matches too.

    The challenge with Doc is pretty simple: either equip both calm addons or use Iri Queen. Then you shock the survivor, down them and walk away from the hook. MYC and Devour are a good combo with this too.

  • uganda_calm
    uganda_calm Member Posts: 125

    the hooking for survivors during egc is not for one trial but still annoying

    Dont worry i am through my archive since 3 or 4 days (except for 4 killer challenges and every single survivor challenge).

    For the Doctor challenge use Monitor and Abuse, Distressing.

    i already posted my build in an other post. And i dont have this iri addon sadly.


    The challenge with Doc is pretty simple: either equip both calm addons or use Iri Queen.

    Again, i posted my build above and i dont have this iri addon.

    I did the EGC hooks with some Blood Warden plays.

    thats exactly my problem. Even for blood warden you have to get to egc with at least 2 survivors still in the game. I rarely even get this far. Like i said, out of 10 games, only one got to egc and only because i let the last survivor run to the gate and open it.

    Yes, i could use an endgame build but this would still require me to play bad, only hooking survivors once or twice, until all gens are done and i personally just dont think that this feels good. Why should a challenge force me to use a build that requires you to play worse as normally for half the game?

    It just makes no sense to me. But thats just my opinion i guess.

  • Gandor
    Gandor Member Posts: 4,261
    edited June 2023

    or go my way with dark devotion preferably with nemesis/game afoot and you don't need single addon (even if they do help)

  • DrDucky
    DrDucky Member Posts: 675

    If you face a good killer, 1 or 2 no mithers is throwing the game.

  • jesterkind
    jesterkind Member Posts: 7,817

    I don't think they really add all that many challenges that require you to throw the game, though.

    Even the one you're describing is just... take protection hits and escape. Assuming you aren't just blindly running into the killer at all times, taking protection hits can be the opposite of throwing, it's a good thing to learn how and when to do effectively.

    People have a bad habit of assuming that if a challenge requires you to play suboptimally (IE, cleanse totems or - more accurately as there are good totem perks - open chests), that automatically means the survivor in question is throwing the game for their challenge, when that's obviously not true on the face of it. That, or they assume that a challenge must be completed in as few attempts as possible instead of being an overall goal, and criticise the challenge on those flawed grounds.

    There are a few, though. The Doctor one in this latest page is pretty rough, I think that one qualifies as needing you to throw the game.

  • uganda_calm
    uganda_calm Member Posts: 125

    if i find every last survivor before they find the hatch or i down the last 2 survivors within 20 seconds or the last survivor just gives up and does not run away anymore, closing the hatch is simply not an option.

  • uganda_calm
    uganda_calm Member Posts: 125

    you are right, there are definitely not a lot of challenges that force you to do this. But 1 is already to much in my opinion.

    Why would you ANY get punished for playing good? it makes no sense.

    And yes, taking protection hits can be very good and help the progression but if you dont force it, it will take way to many trials and in the end would just come down to luck. And this is also part of my point.

    Challenges that relay on luck are just as dumb as the ones that force you to throw, in my opinion. You have no control over, if a protection hit ever becomes useful during a game.

    And a challenge that just boils down to throw a game or play 100 matches and pray it happens, is just not good designed. But maybe its just me thinking this.

  • uganda_calm
    uganda_calm Member Posts: 125

    I think there is some miscommunication between us.

    Its not that i could not force it, its the point that i have to force it that is bothering me.

    It is not natural for me to slug and look around for hatch. Its breaking the game flow for me and also is not a challenge, its just an inconvenience. I have to stop playing, walk away, search for hatch, close it and then go back to hook the survivor. They could just make a challenge for: "let the last survivor bleed out for 20 seconds before hooking him". It would practically be the same outcome as this one.

    It does not make the game harder or more challenging, it just gets longer. And thats just dumb in my opinion.

  • DavidHypnos
    DavidHypnos Member Posts: 730

    I think a very small percentage of them are designed not that you have to throw the game per se, but that you have to put too much focus on which greatly reduces your chances of playing the game effectively. Even then I’d say more of them are just too situational rather than making you play badly.

  • uganda_calm
    uganda_calm Member Posts: 125

    if you are not focusing on the objective, you are "playing bad". Thats just a fact.

    Any challenge that can not occur during a "normal" match is just not good. (again, very subjective i think)

  • DavidHypnos
    DavidHypnos Member Posts: 730

    I mean you can focus on the objective and still complete some of these challenges. It just isn’t easy hence why I chose the word situational. How often does a killer get a 4k with all survivors hooked in the basement? It can happen, and it can happen without you solely focusing on making it happen but it would be rare and… situational.

  • uganda_calm
    uganda_calm Member Posts: 125

    Well you could also do the basement challenge with just a 2k, they dont have to be different survivors.

    just a thing before we leave it at this.

    you seem to be claiming that every game is a 4k before anyone can open a gate and you never come across that hatch when the last survivor is alive

    This is very much true , believe it or not. Either its a 4k before we come across the hatch or the last survivor escapes through the hatch. I see the egc only once every 10 games or so (if i dont force it, of course).

    I just don't think you are seeing EGC that rarely to make this such a long drawn out challenge to complete.

    And like i said, it would not be hard or even impossible to do and also would not take long, it just would bother me and it would feel very boring and forced to do it.

    So i think we can separate agreeingly here.

  • Gandor
    Gandor Member Posts: 4,261

    Maybe I should clarify, because my stance is not the same as OP's. I think taking those protection hits is valid challenge. I think current doctor's, or the no mither one I posted previously should not be part of the game. If the challenge is about going out of your comfort zone (play differently, but in a valid way - say try to help your teammates to not get hooked or caught = take protection hits), then I have no problem with it. If the challenge basically asks you to choose between throwing the game and completing the mission (now it's clear why "take only no mither" or "blast survivors 56m away" challenges are things I have issue with) - that's the thing I call game ruiner.

    In case of killer, it's little bit better - because the game is quickly "nullified" (there are still some chases, but you are not totally stuck). In case of the survivor's one - that quckly turns into 3v1 which is effectively very similar to just having someone DC - the difference is not super huge, but this one feels even worse for the other 3 survivors.

  • Boons123
    Boons123 Member Posts: 827

    That's why it's called (challenges).

  • Seraphor
    Seraphor Member Posts: 9,415
    edited June 2023

    The 'hit 5 survivors 48m away or more' one?

    Not a chance, I get this in regular games. Double Calm add ons and Distressing gives you a 57m terror radius. One blast at the very start of the game will likely get you a couple right off the bat, then just using it normally throughout the match will likely get you the odd one here and there. Running BBQ as well will give you an indication when survivors are approximately 40-50m away which can help too. It might take a couple matches to get 5 in one game, but it doesn't require throwing whatsoever.

  • Gandor
    Gandor Member Posts: 4,261

    Maybe I did it in a wrong way - but asking killer to run away from survivors he's trying to catch is clearly throwing from my perspective. And sure enough - it doesn't mean you CAN'T EVER win such a game (no mither included). It means you need to deliberately do "stupid" things to win. But maybe if I went at it with distressing+double calm way, then maybe I could have played "normally" and eventually get it - so this might be debatable and an error on my part.

  • Seraphor
    Seraphor Member Posts: 9,415
    edited June 2023

    You don't have to run away from survivors. Survivors run away form you, and there's four of them, chances are at least one is already 'far away' from you at any given moment.

  • Gandor
    Gandor Member Posts: 4,261

    That works with the huge-aura build alternative I didn't think about (which was the reason I admitted I probably did the challenge in a wrong way). If you went at it with dark devotion like I figured the challenge out - then you absolutely have to run away from survivor (and that version is throwing for the challenge). But as I said - this one was probably my mistake.

  • Seraphor
    Seraphor Member Posts: 9,415

    Also; probably not 'viable' for most, but if you're 'lucky' enough to only have Tier 1 Whispers, then you have a 48m threshold. This would make it utterly foolproof. As soon as it lights up, step a couple meters away and blast.