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Head-On and Solo queueing.

Head-On is pretty fun, but in Soloq it's true potential is pretty hard to take advantage of. Since you can't tell Survivors that you have the perk, nor what locker you're in, you often have to take guesses and risk a lot in order to pull off some good Head-On plays.

I feel Head-On would benefit from the same treatment that the Survivors got with the Survivor Hud, where we attempt to bridge the gap between soloq usefulness and swf usefulness. I'd like to propose a small but really nice change for the perk that could do so:

Head-On now highlights the locker that you're in to other Survivors in yellow.

This could be limited by only activating when the stun is ready, or having a range at which the aura appears, but I don't feel like it'd need that. This is mostly just a QoL suggestion to help it feel less like a perk that SWF uses better than Soloq.

Comments

  • Slan
    Slan Member Posts: 307

    Head On is unfun for killers, this would make bully survivors multiply. Currently bullies only work in swf, thankfully. This change would increase the amount of unfun moments for killers in games.


    Plus, there are far more useful perks than this that actually help do an objective or are useful in chase. Head On is simply mean

  • adaw0ng
    adaw0ng Member Posts: 714

    I enjoy games more when I go against what you call "bully squads" than when I go against "gen rush squads". I'm down for a Head On QOL change like the proposed one here, I enjoy games against them because they feel fun and silly, most of them mess up a lot too so it's not a big deal at all.

    You say Head On is mean, but the same can be said about a lot of killer gameplay tactics and playstyles, and even perks (combo of basement Bubba with Insidious). Head On actually requires an interaction between both sides, and once you get Head On-ed once, the mind game of getting sussy about lockers is fun. If fun perks keep getting behind, you will face more gen rush squads on the regular because will end up being the only viable perks and I truly wish you good luck with that!