The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Possible change for "made for this"

To sum up my experience with the perk:

-It is super broken in the end game combined with hope, bc you have no chance to catch up with some killers

-It feels very frustrating to go against. It feels like old dead hard for distance bc it can do nothing at all or extend the chase by a lot.

I think it would be much better to focus on the endurance effect of the perk and making it an anti slugging build.

For the changes that I think would fit the most:

-Make the 3% haste apply always (while injured and healthy) but only while the last survivor standing. This would give you a higher chance to pick up the downed survivors.

-Deleting the 3% entirely and giving the perk some other bonus effect that makes it a better antislugging perk (for example higher skillcheck chance while healing to pair it with autodidact)

Comments

  • Annso_x
    Annso_x Member Posts: 1,611

    It is super broken in the end game combined with hope

    in this scenario how is the perk that gives 7% out of the 10% not the one that's the problem?

    Make the 3% haste apply always (while injured and healthy) but only while the last survivor standing. This would give you a higher chance to pick up the downed survivors.

    This would be such a bad perk it's not even funny lol. The only people that run perks that requires your teammates to be downed or dead are the ones who will absolutely not pick up a survivor ever, and even those people would probably not use a perk that gives them a mere 3% boost for like 1 minute once in every 20 games.

    As for your other suggestion and overall idea to focus on the endurance effect: I genuinely have not seen one person get value out of the endurance effect and I have tried really hard to get it. Unless you severly buff the endurance effect and / or add something else, the perk would be useless without the speed boost. (And the higher skillcheck chance idea should just be added to autodidact as a buff, it would be silly to use half a build for autodidact which barely anyone runs anyway).

  • Thale20
    Thale20 Member Posts: 72

    The thing is not every perk needs to be top tier. There is always space for some niche perks to do certain things. And I used it 3 times and got value from the endurance twice.

  • Annso_x
    Annso_x Member Posts: 1,611

    I wish that was true, but let's be honest 90% of the time "niche perks" are actually "perks that you'll get value from once in every thirty games" and a 3% buff speed to run to the hatch faster wouldn't even qualify for that title.

    I'm not against a MFT nerf, I just want it to still be good but BHVR has a tendency to nerf things heavily. This game only has a few really good perks and the rest are just not worth bringing, which I really wish wasn't the case. MFT is a fun perk, I don't want it to be nerfed tot he ground.

    Also, did you have a build to get the endurance value or did you just get lucky? I've been healing hooks and basically running in the killer's face and it's never worked out lol.

  • Thale20
    Thale20 Member Posts: 72

    I had no special build. On time I heald someone in the exit gate and I used it as bate so the team could get the unhook and the other time I picked up a slugged survivor next to the killer. I love variety in perks. I play different builds almost every game. And I must say that I would love it when the made for this endurance would apply with for the people.