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Would the invitation effects make good perks?
Personally I'd quite like if some of the effects, preferably the ability to destroy the pallets instantly as killer and the ability to create one time use pallets as survivor, were made into perks. I don't know if they'd be token based or cooldown based but I feel they'd be quite fun and actually balanced.
Also make them general perks rather than tying them to a DLC.
Comments
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I don't think that's a great idea, the effects aren't really balanced all too well.
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These abilities aren't fun at all and ruin the game experience.
Breaking a pallet without any animation gives you a free hit, simple as that. No thought goes into this, no counterplay, just a poorly designed ability that makes me not want to play during the event.
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They would't make great perks ... but they would make awesome "weekly mutators", that could add a little spice to the old formula.
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I suppose I wouldn't mind those two.
The window vault one and the Expose one are fun, but not really balanced
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Invitation effects are horribly unbalanced, because SWFs can use voice comms to altruistically use them to help their teammates in a chase. The only reason why the invitation effects are tolerable as killer, is because there's a massive bloodpoint boost during this event.
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I think there should be an any means esque perk to spawn party pallets at broken ones.
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This event is literally goated already! i wouldn't mind these as perks... but they should probably just stay an event thing. Definitely wanna see more crazy stuff like this tho
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They should 100% stay as event mechanics.
That said, please BHVR, let Knight use the Secondary Power button to set up Orders without having to fight minimum distances, this event showed me just how annoying it is to try to get a Guard to kick a pallet sometimes.
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