The Nightmare Buffs
Freddy Krueger really needs some buffs towards his power called dream demon because unfortunately although in the description all these passive effects, special ability's, & some of his add-ons sound good but they just aren't that effective enough.
First off something similar to how the singularities overclock mode could really benefit Freddy! Pretty much a bass kit, Fired Up, but instead of being related towards generators it's related towards survivors in the dream world and this would really incentivize survivors to want to be actively searching and interacting with alarm clocks.
•For each survivor in the dream world gain a 2% stackable buff that grants a speed bonus to picking up, dropping, vaulting, damaging generators, and breaking pallets and breakable walls.
Secondly for Freddy's dream snares I feel it just needs a slight rework. Freddy Krueger can see his portals before he places it but then when you move your dream snare through an obstacle the player is unable to see exactly where it's at. So, by allowing Freddy to still see a red circle or outline through obstacles where his dream snare is would be great.
--------Add-Ons: some of my suggestions are going to be just leave them as they are but add another effect to the add-ons.
Swing chains:
•if a survivor steps on a dream snare before vaulting a pallet, the pallet will break.
•the sound of their footsteps are 50% louder.
Jump Rope:
• survivors in the dream world will occasionally see the nightmares projection while healing or repairing a generator.
•the sound of their grunts of pain are 50% louder.
Red Paint Brush:
• each time a generator is repaired all windows and vault locations within 32 m of it are blocked for all survivors for the next 15 seconds.
•all survivors start the trial in the dream world but alarm clocks now last 3 seconds longer for survivors.
•failed skill checks do not wake up survivors in the dream world.
Nancy's masterpiece:
•decreases dream projection cool down by 5% for each survivor in the dream world.
Nancy's sketch:
•decreases dream projection cooldown by 2.5% for each survivor in the dream world.
This is my suggestions to make Freddy a much better killer in the game and I really hope you guys consider this behavior thank you for taking the time to read this if you do!
One last favor please give Freddy voice lines!!! https://youtu.be/-Mld56esZeo
Comments
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Add-on rework #2:
Classic Photo:
•Channeling Dream Projection speed increases 50% (it really sucks to have survivors charge up on you because they know you are running classic photo and they just tbag or healing while you can't do anything to stop them.)
•after channeling dream projection generators spilled blood for 10 seconds after the nightmare has teleported to a generator(this will help with some mind games to make survivors keep running away or things like that to 50/50 chance it on staying on gens.)
•I'll generators will spew blood while the nightmare channels dream projection.
•the nightmares projection will not appear when using dream projection.
Dream demon
•awake survivors hear the nightmares terror radius and see him within 12 m, intermittently see him from 12 to 24 m, and cannot see him beyond that.
Pill bottle
•survivors will see the nightmare intermediately at a reduced distance of 10 m to 22 m.
•the nightmare is invisible to survivor's beyond 22 m.
The nightmare is invisible to awake survivors while caring a survivor.
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Make dream snares inflict the incapacitated status effect. That would be very helpful and it would only last for like 3 seconds to prevent pallet drops or vaults.
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