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EMP nerf and blight's addon's nerf dumb offer

kin
kin Member Posts: 552

BLIGHT


Alchemist's Ring

now it works according to the formula: n-2 where n is the number of charges in the pestilence

increases the time needed to restore the token to 3 seconds (15 seconds if from scratch)

the main problem with the alchemist's ring is that in experienced hands it gives the player an absolutely infinite ability, which he can use literally without stopping and at the same time does not punish the player in any way when he misses. Now the survivor will have time to run away (6 seconds), and the killer will be severely punished for the mistake


well, or you can just add the effect of removing all tokens when you miss.


Compound Thirty-Three:

increased Cool-down by 3 seconds.


Singularity:

Lock On Wake-up time after exiting the biopod is reduced to 0.5 seconds (it used to be 1 second, and is half the time needed to use EMP, which makes them even more overwhelming, and personally I don't see any reason why it should take so long, but I see many reasons for nerf EMP.)

the height limit has been removed, it is literally not needed, because the singularity can simply rise higher and still shoot where it wanted + EMP are able to deactivate the biopods at any height, check it yourself: go to the new map, go to its main, go into the recess under it for the survivor and ask a friend for the singularity to put the biopod at the highest point.

Anti-Camping Lock On Wake-up time and a longer time for a shot next to a hanged survivor have been removed but

the survivor rescued from the hook has 5 sec immunity to Slipstream

Reloading the shot and teleporting through the camera will be longer if there is a hanged survivor nearby

(Yes, then the singularity will be able to camp without a terror radius and without any penalties, but we have a ghost face and wraith...)

EMPs are now destroyed when a survivor goes into a near-death state (at the moment, such a powerful tool as EMP is very easy to get, but almost impossible to lose)


Freddy:

Added a 3% penalty to the actions of repair, treatment, sabotage, when the survivor sleeps (most of the perks passively slowing down the repair through percentages are dead, this will not have a strong effect)

Dream Snares: there are now 8 of them (why was it necessary to reduce their number? slowing down was enough)

Alarm Clock no longer grants immunity from Basic Attacks.

Addons:

Swing Chains now increase the penalty in the world of dreams to 5%


Michael myers

Removed the limit of evil.

Phase 1:

Increased movement speed to 4.4 m/s

Now has a normal lunge.

addons

Tombstone Piece-adds a limit of evil

slows down the killer, like a tombstone, but already at all stages

sorry for the bad English