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[INFO] List of Killers and Perks that counter Made for This

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Member Posts: 8
edited July 2023 in General Discussions

Made for This is genuinely worse than old dead hard.


I thought I would make this post for people struggling with this imbalanced perk.


Killers who directly counter Made for This:


- Nurse

- Cannibal

- Oni

- Blight

- Skull Merchant

- Artist  (Somewhat)

- Clown (Somewhat)

- Wesker (Somewhat)

- Legion (Somewhat)


From the above list, Oni, Blight and Skull Merchant are the top 3 best counters for this perk.



Perks that counter Made For This:


- Fearmonger

- Blood Echo

- Genetic Limits

- Play With Your Food



Put one of the perks above in your loadout and you will not get stressed about this perk anymore.

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Comments

  • Member Posts: 498

    Well that's the thing.


    If you care enough about a perk you can bring a perk to counter it at the cost of losing a perk elsewhere.


    No different than running deadlock to counter Gen rushing. Or DS/OtR to counter tunneling.

  • Member Posts: 498

    I would also argue wraith ghostface and Myers don't really struggle with the perk either.


    Ranged killers definitely get screwed the worst.

  • Member Posts: 8,821

    Clown's the cream of the crop when it comes to countering Made For This. Running between loops? Purple bottle. Actually hugging loops tight? Purple bottle and yellow bottle. Made For This isn't a concern when you're playing Clown- or at least, the haste isn't. Technically he doesn't have anything for the Endurance, but that's less of a concern anyway.

    Almost every killer has something, though, and even the ones that don't are mostly fine because it only makes M1 looping harder, not insurmountable.

  • Member Posts: 691

    A single perk doesn't even counter MFT.

    Fearmonger-heal and walk during the chase to remove the exhaustion.

    Blood echo- heal

    Genetic Limits- don't heal

    Play with your Food- requires nemesis to get stacks.


    So to counter the 1 survivor perk you need 2 killer perks.

  • Member Posts: 498

    If they walk they're negating the distance their perk grants, depending on the killer it will equalize the chase.


    If they heal for blood echo they're not on gens, that gives time to apply pressure, more if you have sloppy. PWF and Genetic Limits are pretty dog I'll give you that, but BE and Fearmonger aren't bad at all.

  • Member Posts: 691

    When looping there are usually times to wait and just walk to see if the killer is going to mind game. I don't find walking for 5 seconds to be difficult to do when you are healthy. Only thing fearmonger does for me is make me want to heal.

    The thing is that survivors healing means they have 2 health states. The game will last longer but also take longer to get downs. And the thing that also sucks is BE has a cd and you have to find that person that you hit with otherwise they will not be exhausted later on. So you really need to run fear+BE so that when you hit the BE fear will keep them exhausted.

  • Member Posts: 1,957

    Made for This isn’t worse than old Dead Hard.

    Also I disagree with Legion. Most of the game is spent injured against him, so survivors just have a permanent 3% against him. I don’t really see what advantage Legion gets against that.

  • Member Posts: 22,897

    Let's bring back old DH for a week and see who thinks that MFT is worse after that because in no world is it as bad as DH4D

  • Member Posts: 5,762
    edited July 2023

    Ah yes, the "counter", when all those killer powers actually get countered by MFT to some degree.

    Why do people keep thinking if a power marginally negates the effectiveness of a perk it will be considered "counter"? all of those powers actually gets reduced effectiveness against MFT, which tells those powers are getting countered by MFT, not other way around.

    And that's just your assumption, which will never be proven to be true or not, seems to be a pointless imagination.

  • Member Posts: 2,013
    edited July 2023

    I think people keep missing the fact that using mft also pretty much stops you running exhaustion perks. And people who say it's "worse than DH" are clearly smoking something pretty strong.

    DH was a defining meta perk and like 80% of survs were running it. When I play killer I'm not seeing anything like these numbers of players running it and when people do run it, it doesn't give me any grief.

  • Member Posts: 22,897

    DH was such a defining meta perk that every single killer player would assume you ran it and play accordingly. It changed how you played every killer in the game. It by itself fundamentally created a meta. MFT is nowhere near that strong.

  • Member Posts: 8,821

    If both are at diminished effectiveness, the one that ends up stronger is the counter to the other one. So, while MFT makes, say, Clown's bottles slightly weaker... Clown's bottles completely undo MFT, so they're a counter to it.

    Same goes for most of the killers listed in OP's list and a few other killers besides. They all may be affected by MFT, but they're still the ones that come out stronger.

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