New Coldwind Poop Loop

Options
Rogue11
Rogue11 Member Posts: 1,307

Didn't we just go through this with the trash tiles they added to Autohaven maps? You know, the ones that had a pallet and window that both were completely useless except to proc Lithe? Please stop adding tiles that are just complete dead zones. Especially if you're going to stick a gen there with nothing to loop. Yet another example of awful map design.


Comments

  • Seraphor
    Seraphor Member Posts: 8,924
    Options

    Nah, some loops that aren't strong to break up a chain of strong loops is absolutely a good thing.

  • Rogue11
    Rogue11 Member Posts: 1,307
    Options

    It doesn't have to be strong, but this is literally just a deadzone. Look how far it is from the next tile. If they insist on adding complete empty tiles like this, gens should not spawn there. Its just a free down for half the roster.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,548
    Options

    I can't tell if there's supposed to be a pallet behind that wall with the gen (in between the wall and the hay) or not.

    If there's not, I don't get the point of this tile. It's basically not even a tile.