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Actual Skull Merchant Chase Power Buffs Suggestion
Right now her chase power is pathetic even with addons which results in her essentially being forced to 3 gen to get consistent power. These changes plan to address that without buffing her 3 gen potential in anyway.
While in chase:
Drones deploy 200% faster.
Drones activate instantly.
Drones lock on 10% faster.
Drones deployed while in chase no longer have the unhackable effect when deployed.
Right now her drones could be potentially good anti-loop/chase potential, however it take way too long for the drone radius to activate to use it effectively to expose someone or to use the anti-loop addons especially since it deploys where you stand effectively halving it's range on most loops. Making it activate near instantly while in chase would encourage you to use it for chasing more rather than relying on setting up area of denials by only buffing them while in chase. Ontop of this, it removes the initial effect of the drone being unable to be grabbed so if you push someone of a gen and instantly deploy a drone, it can be taken by the survivors straight away. This way, it wont also indirectly buff her 3 gen potential.
If needed the changes shouldn't come in until the 3 gen changes. But I think making her actually viable for chasing would be a good start in stopping every SM being a 3 gen SM while also making her significantly more fun to play. It's a win win.
Comments
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Her chase power is fine now, those buffs are overkill
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If it was fine people wouldn't spend the entire time playing her as a 3 gen killer.
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I play her a lot and this is massive overkill
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Her chase power is fine. 3 genning is just stronger on her
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Its fine, people just refuse to accept she can do more then 3 gen with her and are stuck in the old ways
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agree.
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She needs addons to not 3 gen, that's a problem.
Here's some proof. Singularity is really good at holding a 3 gen and surveying a 3 gen just like SM. But Singularity basekit has significantly better chase potential than SM does even with addons. And would you look at that most Singularity's don't 3 gen and play him aggressively because he has good chase power. You can't tell me SM's base power of 3% haste and a single dissolution is enough when you have singularity who gets brutal strength, enduring, superior anatomy, spirit fury and the ability to literally teleport onto a survivor.
He can throw an orb, go in the orb and infect a survivor before SM has time to deploy a drone and have it activate.
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