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Actual Skull Merchant Chase Power Buffs Suggestion

YayC
YayC Member Posts: 131

Right now her chase power is pathetic even with addons which results in her essentially being forced to 3 gen to get consistent power. These changes plan to address that without buffing her 3 gen potential in anyway.


While in chase:

Drones deploy 200% faster.

Drones activate instantly.

Drones lock on 10% faster.

Drones deployed while in chase no longer have the unhackable effect when deployed.


Right now her drones could be potentially good anti-loop/chase potential, however it take way too long for the drone radius to activate to use it effectively to expose someone or to use the anti-loop addons especially since it deploys where you stand effectively halving it's range on most loops. Making it activate near instantly while in chase would encourage you to use it for chasing more rather than relying on setting up area of denials by only buffing them while in chase. Ontop of this, it removes the initial effect of the drone being unable to be grabbed so if you push someone of a gen and instantly deploy a drone, it can be taken by the survivors straight away. This way, it wont also indirectly buff her 3 gen potential.

If needed the changes shouldn't come in until the 3 gen changes. But I think making her actually viable for chasing would be a good start in stopping every SM being a 3 gen SM while also making her significantly more fun to play. It's a win win.

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