Feedback and Suggestions

Feedback and Suggestions

buckled up is just soulguard and made for this now?

Member Posts: 6,030
edited July 2023 in Feedback and Suggestions

other then the secondary effects i feel like they had no idea what to do with this perk so they just combined soul guard and made for this. :/

hey at least its not worthless yet

and no cooldown so they will be fun :?

Post edited by Rizzo on

Welcome to BHVR Forums

Please sign in to join in the discussions.

Comments

  • Member Posts: 744

    Definitely not stoked about even more hits not counting via endurance...

  • Member Posts: 1,170

    This was a really weird change. It made other situationally useful perks completely useless.

  • Member Posts: 6,094

    It's probably as simple as people aren't buying Ash much and they want to generate interest so its worth keeping the license. It's worked for me anyway, I just bought Ash now. He also featured in the recent Rift with a pretty sweet cosmetic.

  • Member Posts: 1,911

    Buckle Up + For the People is going to be annoying to deal with

  • Member Posts: 685

    This perk shouldn’t give endurance. It needs a complete rework. Soul guard should get the endurance part healing part

  • Member Posts: 1,941

    I like the change, but yes. It does make other perks obsolete. Maybe made for this should give the endurance part to WGLF so it works with healing in general.


    And Soul Guard might need a small update, as well as Blood Pact.

  • Member Posts: 5,948

    I'm not sure more and more endurance perks are a good thing. We are barely out of the 3 hit chase meta, which was largely defined by DH and now for some reason every perk has to grant you endurance.

    I like that they buffed Buckle Up but I'd just wish they'd find different ways and wouldn't just spam you with endurance.

  • Member Posts: 730

    It discourages slugging which imo is a good thing, but you have to remember that the Singularity came with Forced Hesitation which can make pick-ups a lot harder. Soul Guard is still different in that 1) it’s going to grant you endurance regardless of who picks you up and 2) it grants full recovery from the dying state while cursed. Made for This is obviously still different as it’s primary effect is the haste while it’s endurance effect is upon completing a healing action rather than picking up a dying survivor. I don’t think endurance is a horrible thing. I’ve seen survivors get picked up and immediately downed again - if you have to use a perk slot to get a chance to get away (especially if the killer is slugging) then I think that’s fair.

  • Member Posts: 730

    IMO though I honestly would’ve been okay if they just kept the haste and also extended it to the user. As I said I’ve no problem with granting endurance, but they could’ve kept it the same status effect and it would’ve been fine.

  • Member Posts: 2,345

    and people thought hope and mft was trouble! oh boy just watch when this come out.

    for the people a down survivor and give u/them 10sec of endurance? everyone should run it. it will be the best anti tunnel perk combo in the game by far

  • Member Posts: 5,279

    I dont mind Buckle up being useful for once, but whats up with adding endurance to so many perks lately? Its already confusing and overused enough

Welcome to BHVR Forums

Please sign in to join in the discussions.

Welcome to BHVR Forums

Please sign in to join in the discussions.