Skullmerchant rework is really needed
I played a few matches with her during the tome now and I need to say that I am still not a big fan of her but I think only bc of the way most people play her. I never place drones on gens only on places a lot of survivors pass by or in loops. Now the main issue I have is that the only thing her drones really do is giving haste and forcing fully healed survivors to leave a loop.
In most of my chases I get really close hits while in a drone radius but since made for this got released the drone only neutrolizes the speed difference but I still need to have them in the radius to get that.
Any SM mains here that have other tipps than not playing her, 3 gening or using the slowdown add on?
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run these two add-on's. they give 7% haste for 3 seconds+3% from base when tracking. it is little bit like mini-clown yellow bottle. you don't need 3 gen with her to beat weaker survivor teams but 3 gen is her strongest strategy.
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You could try totem defender, but that's basically just a different flavor of 3-genning.
Unfortunately, SM is good at one thing and that's defending areas.
She definitely needs a full rework, ala Freddy, in order to have any viable build diversity.
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"or using the slowdown add on?"
I don't think they like that add-on combo.
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well they don't need play her. there are 31 other killers to choose from. I don't think they'll rework her. they might nerf 3 gen in some shape or form either through map balance or added gameplay mechanics like hatch but I don't see them changing the killer.
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I don't even know how they could rework her. Everything she can do is camping gens and totems. It would be much more fun to focus more on her tracking ability but sadly looking at your radar slows you down.
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