Nerf bloodlust
Since survivors aren't allowed to have 3% haste after being injured let's nerf bloodlust. It's an unfare in-game mechanic that is not earned. It's free haste for killers and I'm tired of getting down because killers getting free haste... most killers are being carried by bloodlust not skill
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Or how about we nerf neither of them.
Bloodlust serves an important purpose. Killer is the power role, which among other things means that no single survivor should be able to run them indefinitely without the use of map resources aka pallets. It's a 1v4, not a 1v1.
It also serves as an inbuilt counter to MFT.
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Well the way things are going.. mft is gonna get nerf because killers keep complaining, so to be "fair" to everybody since mft is not fair to killers.. let's nerf bloodlust to to make it "fair" to survivors.. whats the word killers use all the time "compensation" let survivors get compensation for a solid perk getting nerfed just cause
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Bloodlust is countered by breaking pallets and hitting survivors.
If a killer has to bloodlust farm to get a hit, you've already outlived the lifespan of that chase. Be glad you lasted that long, and move on.
Dbd is a game where survivors are MEANT to lose chases. It's a matter of how fast you lose them so that your team can finish generators before you're out of hook stages.
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Bloodlust kicks in 15 seconds in a chase without using your power or breaking a wall/pallet. Killers really don't hit bloodlust that often, because the circumstances that require it to happen are rare outside of some killers who lack a power to use in chase.
Comparing MFT a perk that is always active when the easiest to meet condition is obtained to an effect that is there to help in situations where the killer has no other option to keep chasing without breaking pallets or using their power just shows how out of touch you are.
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So whenever you vault or drop a pallet, you use MFT for 15 seconds?
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So MFT gives killers no option but to... trigger bloodlust. Oh no what a hardship.
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I have no idea what you are even responding to.
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Bloodlust isn't a problem because killers rarely use it.
MFT is a problem because it's always active.
Ergo, MFT isn't a problem because now killers get to use Bloodlust, where even tier 1 (5%) completely counters MFT.
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You aren’t meant to die this is the killer mentality I find so cringe if the killer hits bloodlust then they are just bad at the game made for this is fine bloodlust tbh isn’t fine and is an built in counter to made for this
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You're creating an argument that wasn't made. I get you love your MFT, but you are so disingenuous.
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This is like adding a specific perk that would only work against Nurse and saying Nurse is now balanced because you have that perk available.
The fact that bloodlust becomes so crucial just because a survivor equips a perk and plays the game normally is ridiculous.
Also triggering bloodlust is already a lot of time lost from chase.
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What? Bloodlust is basekit, MFT is the perk, you have that entirely backwards.
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Well mft is meant to give survivors a fighting chance in a chase..accept it an move on🤷🏿♂️
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It doesn't counter it.
Blood lust works exactly same whatever you have MFT or not.
If anything MFT counters bloodlust, because it makes it less effective.
You want bloodlust as a counter? Sure, make it you don't lose bloodlust by using killer's power. Let's see how that goes...
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What are you talking about.. mft you have to be injured??? Survivors are at a disadvantage and bloodlust is easy to meet just follow a survivor long enough .. 🤣
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Yes you have to be injured for MFT. Maybe you should read the perk if that is something you didn't know.
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Bloodlust is "free" if you ignore your power and pallets to force it out. The fact is bloodlust hardly ever comes up and I really don't encounter killers trying to force bloodlust for hits, because you will lose the game if you do that.
MFT is free, because being injured as a survivor is just something that happens no matter what you do.
I know you'll never actually understand the difference.
Post edited by EQWashu on4 -
You will lose the game if a chase lasts more than 15 seconds?
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As is, bloodlust is the game mechanic M1 killers without basekit mechanics that help them build pressure and/or mobility need to close the gap between them and other killers to at least some degree; Killers with such mechanics shouldn't even get to the point where bloodlust makes a difference.
Made For This is a perk and as such not comparable to a base game mechanic. I do find it problematic but mostly because of synergies with other perks. There is too much stacking (I've run into mft + resilience + speed boon quite a few times recently... and it's a massive pain. Not because of each individual perk but because of how they work together. It's the chase equivalent to old Eruption + Overcharge + CoB)
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i get bloodlust almost every game. the people that do not get bloodlust are survivors that cannot loop/run windows correctly.
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Let's just address the absurdity of this comparison.
You're comparing the effect of a perk to a mechanic designed to aid killers as a bandaid fix for poor map design, whose flaws are further exacerbated by the survivor perk in question.
Stop. Just stop.
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What killer are you playing if you gain bloodlust each game?
Most killers can't get bloodlust while using their power. So I highly doubt that.
There are killers that get into bloodlust each game. For example Legion, your chase is purely m1 when survivor is injured, so unless survivor is bad you will get into bloodlust 1 quite often. But this is simply not true for most killers in dbd.
Btw I couldn't care less if Bloodlust 3 gets removed, 2 probably too. I don't think they can remove bloodlust 1 tho, it's just needed safety net for broken maps (RNG).
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as survivor, my chases are typically pretty long with window looping so bloodlust is common. I don't agree that killer do not use bloodlust to force out hits. you see it more often during the event with exposed 1 shot.
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Sure, but this event is not standard gameplay.
But otherwise you see it mainly in end game, where killer can't be bothered to chase and just force down around same pallet with bloodlust 3.
But if you try that while there are 4 survivors alive, you are going to lose that game. You get down, but you got almost 0 resources and it took you over 40 seconds. That's just bad.
There are god windows where you will get bloodlust, like Garden of joy, but loops where you have to get bloodlust simply prove that bloodlust is needed.
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So what your saying is bloodlust is free?
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Definitely free.. if it's such a non factor to alot of killers then let's get rid of bloodlust right?
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Bloodlust comes with a cost of not using your power and leaving up pallets to be used later. That's not free.
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Bloodlust doesn't even take up a perk slot.
If people are going to claim incessantly that dead hard was/is a 'free' health state with 5 or more different restrictions and conditions to it's use, then bloodlust is the freest free that's ever free'd in this game.
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If you complain about bloodlust you're just bad. It only exists to remedy horrible map rng and bad map design, to make the game for balanced. Most killers will never even encounter it because if you got bloodlust then you overcommitted and good killers dont overcommit. If someone gets bloodlust on you, YOU ARE WINNING. Stop being upset that the killer is choosing to abandon gens while you run him for days.
MFT just serves to amplify already broken map RNG or make normally balanced maps into unfair ones. It flatly increases chasetime while injured by 20%, making m1 killers unplayable while also affecting multiple A-tiers significantly. It doesnt exist to alleviate unfair design, it serves only to enhance it.
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Who said that it was getting nerfed? iirc they said they had no plans to change it at the moment
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Only if we also nerf loops as well then.
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Or..how about we only nerf MFT lol
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Post edited by AtoTimber on1
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Tunneling in it's current form can't continue to exist if this is the balancing philosophy. Not as long as they plan to continue balancing and matchmaking the game competitively instead of casually. If the killer can single you out from the start and win, not by being better, but by being handed a down after a set time limit, then survivors have zero agency or skill expression. There needs to be some protection from just being chased 3 straight times early in the match if you're "MEANT to lose chases".
Note, I don't think MFT or Bloodlust T1 need nerfs. Bloodlust T2-3 are unnecessary and only boost killers into matchmaking levels where they don't belong. Edit: MFT could stand to lose the Endurance effect. I always forget its even part of the perk and the Haste alone is good enough to fit in next to the other exhaustion perks.
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it is standard play. every time you get 1 shot as survivor during the event is killer using bloodlust to force out hits. you just don't get instant downs in normal gameplay. I do not see it mainly in the end game. i see all game. The only time you do not see it all game is anti-loop killers where BL is disabled upon power use.
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Lot of killers?
If it's not a factor, it means bloodlust was made for those killers in mind, because they have no power to end the chase.
I couldn't care less about bloodlust 3, that's an overkill. But current bad map designs simply don't allow complete removal of bloodlust.
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Lot of those killers don't need to use that bloodlust, they simply know waiting for bloodlust will result in faster down than using their power. It's far from standard gameplay.
Most killers get BL disabled while using their power. It's not just antiloop.
Basically killers that get bloodlust regularly have absolutely no power to use in chase at some point.
M2 killers like Blight, Spirit, Nurse, Wesker, Artist etc. get bloodlust only when player is not confident in playing that killer and play it save as M1 killer. Those killers you can play without ever seeing bloodlust.
Killers like Legion, Myers, Oni etc. will most likely see bloodlust 1 at some point, but if they regularly get into bloodlust 2, they are going to lose that game anyway.
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Bingo..👏👏
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Then mft can stay cause survivors are victims of bad map design too
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Bloodlust is ingame mechanic. It's like complaining about survivors have longer chase, because they can vault windows for free...
How the hell you think it's equal to compare with a perk?
Just fact that you can compare it, means that perk is busted.
Perks should never been on level of base mechanics, because that means they are too impactful.
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Only if we also nerf killers m2 ability
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Bloodlust is outdated and not needed.. let's get rid of it.. so we can see those killers skills we've been hearing about
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But it's a perk you get to use even on good RNG.
Hey look, god window connected to jungle gym, time to use my 3% to make it even worse for the killer. So that's not how it works.
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Is outdated and not needed?
Did all maps got reworked and they stopped creating bad maps since yesterday? I don't think so.
Killers that use bloodlust are overall weaker than killers who don't use it. Surprise, right?
So if you want remove bloodlust, there is lot of buffs to M1 killers needed. Good luck with that.
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i think the player that think BL1 is fine should be ok with every killer being 120% m/s base movement speed increase. you can then remove BL1 and keep BL2/3. As for my own opinion, I think killer move fast enough around loops but the loops are so long that the killer has no reach so most of the killers can be countered by camping pallets and using what some people are calling Checkpoints in looping. I learned looping without guides. The way I learned to loop was I imagined a red-line in which a killer could not cross and if killer cross the imaginary red-line in a loop then you vault the pallet. If I had to name it, I would call it imaginary red line technique.
This topic is really complicated because this is talking about top 1% survivor looping skills in the game. what people are defining as check-point is actually killer's lunge in which they can swing to hit you and checkpoint is 0.5 seconds of human reaction in which killer goes moves at roughly ~2.3 meters in which a survivor uses to react to whether they should slide or not slide pallet. sliding pallet is way for survivor to cheat distance because killer has to go around pallets and cannot vault them but if you slide at incorrect time and killer predicts your slide, they can double-back and hit you before you rotate the loop again in which you will get hit. The hit is usually delayed by 1-3 seconds but experienced survivors already know 5 second in advance that they will be hit before they get hit. In other words, if you want to make looping more skill based interaction for survivor & killer, you need to make that survivor cannot react to the check-points when sliding pallets. that is why I have said a long time ago that it would be good if killer had base-kit coup the grace lunges. I am sure a lot of pallet would still be safe because they're simply too long(like classic jungle gym) but at least more pallets would be playable by the killer without needing to break pallets.
as for movement. movement speed is mostly anti-shift w mechanic in my opinion. if you increase movement speed, you make shift-w more/less viable. in my opinion, survivor always get to next pallet if the killer breaks the pallet but the survivor dropping a pallet should never be safe. the killer should be able to get a hit on the loop if he/she plays around dropped pallet loop better then survivor does. it is just that with how BL works, the weaker tiles artificially becomes smaller due to m/s increase so they are more guaranteed hits even if survivor plays loop well while stronger tiles are unaffected because they essentially bloodlust 3 infinities using checkpoint technique in which I self-thought myself as imaginary red-line in like early 2017(?) when I was learning the game. Just to give an example, the farm map fracture cowshed with all those long-pallet loops. those are bloodlust 3 infinities loops using check-point technique. that map is so survivor-sided. no gameplay for killer. just massive pallet break simulator at high-level.
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You don't really want to mess with base movement this on all killers.
I like bloodlust 1 simply because it takes an affect only when needed.
Having extra 5% all the time an all killers, would be kinda broken. Some killers simply don't need it.
That's why bloodlust doesn't work with their power.
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well it could work like terror radius. not every killer has same terror radius, right? not every killer needs to be 120%. some are 110. some are 115 and other's are 120.
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But this doesn't really make sense to do, because of survivor perk...
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in general, i think blood lust is just bad concept overall imo. buffing base movement speed likely makes more sense as killer perk.
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We are just dealing with issue how perks on movement speed with easy trigger are an issue and you would want to create new one.
Whole map balance is around killer vs survivor movement speed. There shouldn't be any perks that affect it easily. That effect is simply too impactful to be a perk.
Play with your food is fine imo as an example. Getting tokens is pain and you lose it easily, but effect is worth it. If you would get a token from any chase instead of Obsession only, that perk would be really broken.
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