I am so SICK if Wesker.
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I wouldn't want to play Skull Merchant because that would mean 4 players have to play against Skull Merchant. I play a lot of Nurse, but playing Skull Merchant is a bridge too far for me
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if only other killers viable you'd see more than just wesker what a shame...... but we can't have bhvr buffing other killers because killers are already OP too bad so sad enjoy playing VS wesker
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On my way to play more Wesker after work.
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THIS. I couldn't have said it better myself.
Fix the hit validation and ban VPN, ban lag switchers and make a system so I don't get wesker for over 8hrs when I play. Ffs it is so boring :(
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The killer is not 'punishing' survivors by playing a killer the survivors don't like. they're just playing a killer they want to play. If a survivor HATES certain killers to the extent that they DC the moment they find out they're in a game with them, that player shouldn't be playing the game. Simple. By queueing up as survivor in Dead by Daylight you're agreeing to play that game through regardless of who the killer is, what the map is, what perks or addons are in play.
Being lenient on people DCing does not work, because if it becomes even more of the norm and seen as okay when people DC, every game is going to have DCers, and while the bots are a good bandaid fix, they're no substitute for a real player, and it doesn't feel good to go against them in an online game you're playing to play against actual people.
I do sympathise with people who have actual phobias or medical issues that prevent them from playing against Plague or Doctor for example, but those people are in a tiny minority of overall DCs. Those DCs are more understandable but I'd wager 95%+ of total DCs are not because of that.
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I am not defending DCs, I am defending bans to help prevent DCs, as well as improve the game in general. Kind of like how it is a good idea to provide basic food/water/shelter for people to prevent drug abuse and violent crime. When people's quality of life is better, you get the worse extremes less often, be that in a videogame ecosystem or real life. Also the 'punish' argument was more me saying it is either both sides are 'punished', or no sides are. Especially since only slightly longer queue times for a small subset of the population was the 'punishment' compared to not having fun at all playing the game designed for you to have fun.
What is at stake here? The top 5-10 Killers have 50% longer queues at worst, (using the Beta wiggle option to estimate the rate of people going through the options) so 2 minutes becomes 3 minutes. What is to gain? dropping from (in my experience) ~10% chance of a DC (or hook suicide now, or when bots are added) due to Killer choice becoming ~1% (assuming the people who only like less than 20% of the Killers in the game). This allows the 3 other Survivors and the Killer player to actually have a real match! Less bad matches would occur for people who don't DC/hook suicide as well. I personally hate Oni because my team always feeds him blood, but don't mind him when he chases me first. This wouldn't even guarantee bans are used on Blight/Nurse/Wesker, as many people still say they enjoy going against those Killers. Some scaredycats might want to ban stealth Killers, or when playing with lag you want to ban Ranged Killers to prevent hitting you around corners/through walls. This would do far more to increase quality of life, than stand to decrease it, even in the worse cases.
I don't even plan on using the accessibility concept for my argument, as I just think they should add a cotton-candy type option for Plague instead for example (only changing aesthetics, not mechanics). I don't know how they could help Doc/epilepsy though with how the power functions.
Also I can't tell you the amount of times I load into a garbage map with no LOS blockers as Ghostie and cry. Map bans also help reduce the worst experiences for Killers as well. I have seen all too many enemy Huntresses get RPD and facecamp the first hook, rather than play through on the map they can hardly use their power in.
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One of the issues with killer-bans is the snowball effect. If say 40% of players banned Nurse, then the people who -don't- ban Nurse are going to be playing against Nurse a lot more often, because all the Nurse players have a smaller pool of survivors they can end up with. This would cause a similar kind of burnout we're seeing with Wesker, and so more people would then decide to ban Nurse. Say 70% now ban Nurse, then the 30% who don't ban Nurse face -even more- Nurse and get even more burnout, and more then get sick of her and ban her. The players who -don't- ban certain killers will over time see more and more of that particular killer and thus are more likely to then ban her in turn, and over all this time, these killers get longer and longer and longer queue times.
As I mentioned before, BHVR value short queue times over everything else in the game, even basic matchmaking, so they would NEVER add a system that would give players longer queue times, it just doesn't make sense on their end, and so killer bans would never happen in any capacity.
Again, I understand that there are gonna be killers that people like more than others, but part of queueing up to play this game is that you are open to playing against anything. DCing because you don't like what you're against is a problem with -that- entitled player, and the only solution should be to punish that player. Heck the system ALREADY temporarily bans players who rage-quit, that's the game telling that player that what you're doing is bad and you shouldn't do that.
I'm not saying they shouldn't be trying to actually balance the game and fix frustrating things that are commonly hated, SM for example is a complete mess and NEEDS big changes. But an outright killer ban option would simply not work even if you could only ban a single killer, being able to ban multiple killers would ruin the game.
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If a Killer is that annoying to go against that it causes burnout from repeated matches, I'd say that alone is a problem in need of addressing. This would reveal an existing problem, not make a new one.
Also BHVR doesn't value short queue timers over EVERYTHING, because when they did the test with far more lax (and even removed MMR), the match quality went down so bad the game was considered unplayable. The current 'top-MMR = the top 25% of the playerbase' is the current best balance of queue times and match quality. They care about the balance, not strictly queues.
Again not defending DCs, defending basic QoL like bans.
A killer ban (for Survs, and Map ban for Killers) most certainly would improve the QoL of the game, and the only argument I have heard with weight was around the number of bans. Since you think even 1 ban is too many, I haven't seen any statements to support that position beyond the equivalent of 'because I said so'. I think 1 per 5 (round down) is the perfect ratio, it allows for archetypes to be banned (stealth/ranged/only personal unfun matches), without banning too many. There could even be an argument 1 per 10 might be a good ratio. I just haven't seen any argument that none is superior other than the dev time may be too much over other QoL improvements like perk search bar.
One argument you keep bringing up that I can't even fathom is the 'well you decided to play the game, so you have to play EVERYTHING that could pop up'. This game is far too bug ridden and too many edge cases that sum up to showing up in nearly every match that not having a good time occurs far too often. If that is limited to someone despising Ghostface's reveal mechanic, I don't mind never running into that player. I'd rather both sides are having a good time in every match beyond the win loss requirement. If they get a good Blast Mine on me before they die, they probably had fun. If I flashbang save my teammate for them to just get downed again, the Killer still got the hook. If my teammate hook suicides because it was a Nurse, no one in that match has fun, regardless of side. If you think someone deserves every match that could happen, then could you take all my Slugging Hag matches when I play soloq, thanks.
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BHVR has admitted that backfilling throws MMR out of the window and will grab anyone for the sake of not making the other players wait in queue again, even though they know the match quality is completely random and will often be a complete stomp with no chance of one side to win. They've admitted to that and they've not done anything to change that, they're fine with that being the case if it means short queue times. That to me shows they value short queue times higher than anything else, since wonky MMR is one of the most common complaints and they're happy to have it remain for the sake of shorter queue times. This makes it seem incredibly obvious that they would never implement something that would cause longer queue times, which I keep saying is the big reason against a blacklist feature.
I don't know how you've ignored so much of what I said that you think I simply don't like blacklisting 'because I said so', even a single ban would cause certain killers to experience longer queue times, which firstly isn't fair on people who like playing those killers, and secondly, referring again to the above, is something BHVR is highly unlikely to ever impliment because they don't want longer queues. Multiple bans would only make the problem worse because killers like Nurse, Blight and Skull Merchant would be banned by most people and would be near-unplayable.
I feel like were argueing in circles here. Blacklisting -would- cause longer queue times for certain killers and would unfairly punish people playing those killers. DCing because you don't like the killer/map/perks/playstyle is an issue with the DCing player. Yes there are things in the game that are commonly considered frustrating and should be dealt with by BHVR, but until then it's upto the player to deal with those things for the sake of being a decent human being and not screwing over 4 other players.
Also hook-suicides are exactly the same as DCs in this arguement. I suppose now with bots DCing has less of an impact on your teammates but they're both bad and are both things players shouldn't do.
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Dredge is not a noob stomper
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But Mr x plz
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Pyramid head
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with the current gen speeds, people need fast killers. Wesker is fast and simple to play.
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I love versing Wesker and prefer that to 80% of the killer pool quite honestly. Buff the weaker killers out of irrelevance and I'll probably change my mind.
Pls buff Trapper and Billy
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I can tell you this for free, that whole map cycle thing, to prevent you from seeing the same map...is bs...because for 6 games in a row I saw nothing but corn 🤣
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