(NEMESIS REWORK)Concept
Nemises Infection only makes survivers Cough.
so heres a rework Concept
(INFECTION STAGES)
T1 Infection| Infected Survivers Cough
T2 Infection| Infected survivers Recieve 4% Penalty twords Generator Progression speeds. and 4% Smaller skill checks
T3 Infection|Infected Survivers who are Injured Suffer from Broken Status Effect.
T4 Infection|infected Survivers are inflicted with Exposed Status Effect.
Exit gate opening speeds for infected surviver -12%
Each Infection STAGE Progression takes 30 Seconds
(SUPPLY CASES)
Survivers must search Supply cases for the Right Vacciene/Similer to jigsaw boxes.
(Zombies)
Zombies Detw tion range is Reduced by 50% for survivers in Stage 2 Infection and ignore Survivers who have reached The Stage 3 of Infection.
(Tentacal Strike)
TS no Longer injures None Infected Survivers. but can still Damage Infected Survivers.
when striking a none Infected Surviver they Recieve Stage 1 Infection.
thats my concept. obviously needs some tweeks and perhaps a lil more counter play for survivers.
but it make Nemesis way more Fun to play agenst and As.
Comments
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I think that is a very solid rework 👍. Percentages will probably have to be tweaked in one way or another but really good idea.
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thx i wanted to desgin this cause the cureent infection is just a visual thing. it dosnt have any utility. and dredge has nightall that has utility but its a passive ability.
Infections a passive ability but survivers never use rhe vacciene really cause its not really any kind of threat
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