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Survivor Hook Sabotage - Different approaches to sabotage
Hey all, I was considering learning to do hook sabotages when I thought of these few ideas for hypothetical future survivor perks. Right now, sabotaging a hook removes it for a short time. However, sabotage can mean different things, and I think BHVR should consider a few more tools for survivors to mess with hooks.
I also apologize in advance if someone else has suggested these, I haven't seen anything like this myself.
One perk idea I thought of is a perk that will 'weaken' a hook for a period of time until a survivor is hooked on it. It's applied either as part of the sabotage action or a new action related to the perk. Once active, when a survivor is hooked on a sabotaged hook the perk icon will show for them, and before they hit second stage or death hook, the hook will break and release the survivor. This perk can also have the possible downside of scourge hooks and basement hooks being immune to it's effects. Tiers would effect how long the effect lasts on the hook.
Another idea would be similar to how blast mine would work, without the blind effect. Take twice the normal time to sabotage a hook, and for x amount of time it will apply the perk to that hook. When the killer is about to hook a survivor on it, the hook breaks and stuns the killer for a short time. There would be a way for killer to see if the hook is sabotaged, but it would be as subtle as blast mine and take a keen eye. Tiers would effect how long the effect lasts on the hook. It would also have a long cooldown so it can't be applied to too many hooks or be abusable by 4 survivors spamming it. The sabotaged hook takes 10 seconds to recover as well and cannot be sabotaged this way a second time.
It would be neat to see more variety in sabotaging methods like this. I would also like to see more ideas if anyone has them.