Why does endurance barely have a drawback?
Some endurance perks are easy to activate and difficult to work around, and a single endurance hit can have a huge amount of value. Deep wound doesn't feel like enough of a drawback ( probably because it isn't a drawback at all)
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endurance is very limited. most endurance is relegated to anti tunnel or very hard to gain or very limited
- MoM takes forever to proc
- OTR is anti tunnel, so is basekit BT
- DH only gets 2 uses
the only problematic ones I can find are MFT and new buckle up. new buckle up just puts you in a lose-lose scenario and MFT is MFT
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Edited the post, I realize now saying every endurance perk is easy to activate is dumb
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haha i've been there lmao I didnt know MoM needed stacks at first like a year ago and thought it was just a 3rd health state, and was very confused why it was not meta
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it used to have drawbacks. when endurance first came out, Borrow time used to give you endurance when unhooking a survivor. both unhooked person and you received endurance. when endurence would proc, deep wound used to take 30 seconds until survivor would be put into dying state. After awhile, they had multiple iteration of changing deep wound due to Legion. lastest change to endurance happened on 6.7.0 where being in deep wound does not allow endurance to tank a hit. since then, no changes have occurred.
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Build variations of MFT - Buckle Up - Dead Hard - MoM - WGLF - Soul Guard - Styptic have good potential to be extremely lame.
Don't forget what endurance is - https://www.youtube.com/watch?v=YbI9-41TxQ4
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