When and why did Gas Heaven have one of its breakable walls removed?
I've played on this map twice in the past few days and I've made two killers DC just by looping this main building. Since one of the breakable walls got removed in the garage section and got replaced by an open doorway, the main building can be looped up until the window gets blocked by the entity, and even then main building spawns atleast three pallets in/around it. Why does it exist in its current state?
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So that the Killer does not have to break a wall to get easy access to the Gen in the Main Building.
You have to break the Wall next to the Window anyway as Killer, even before the window was strong while the wall was not broken.
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But then that's the wall they should have removed. Removing the wall in the garage itself was to ensure that survivors couldn't get trapped there.
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Wait it isn't Gas Haven???
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Nah, they should not remove this Wall. Because then the Main Building would not have anything to work with.
Main Buildings on Maps can have strong Loops (with breakable Walls). It would be really strange if the MAIN Building would be the place were you die the most.
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The devs don't care about infinites. Garden of Pain has proven that since its existence. Well, that is if we're ignoring OG Haddonfield.
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Right, that's kinda my point. IMO, they didn't remove it to help killers have easier access to the garage, like you stated in your post. They removed the wall so survivors had an out if the killer caught them unaware in there.
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Is there any way they could nerf the window then? Because before this change whenever I played Killer I'd never break the Wall for this exact reason, it made the building so much stronger.
I only realised this a few days ago and had to edit the post because I made the same mistake without proof reading.
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yea, after dev notes read devs were aiming to weaken the main too. i was literally shocked when i figured this out so i have no idea why they made it this way.
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They removed it to make it much easier for survivors, which is their design philosophy for all maps
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If you break the wall next to the Window you are fine. Like... This is the purpose of this breakable Wall. If you dont break it and loop the window by vaulting it (without Bamboozle), you deserve to be looped around the Main Building.
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Oh that wall I always break when playing killer, however as playing survivor I found (at least with MFT) I can loop main building long enough for the window to be blocked, then use one of its three/four pallets before the window gets unblocked again.
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