Killer Concept: The Crab
Simple Idea: The Crab is a creature with a slow base speed that has a special ability to travel fast side ways. The idea is to have a high mobility killer that can handle tight loops; somewhat opposite of Hill Billy. The Crab can hit from it's shuffle with a powerful ground slam of its big claw. Survivors not hit by the attack can still be trampled causing a stun and/or hinder effect. The Crab can also scurry with carried survivors to make for quick hooks. The Crab cannot look in the direction where it is running to.
Scourge Hook: Sandtrap - Area around hooked survivors suffer from the Hinder effect X meters from the hook. The effect last X seconds after the survivor is unhooked.
Tidal Crush: Pallets cause damage to survivors when destroyed X meters away.
Hex: Sea Sickness: Skill Check Circles become distorted, wavey, and somewhat stretched. The intensity grows over the match period.