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Blood Rush needs a rework

IHSGames
IHSGames Member Posts: 63

Blood Rush is a really fun perk to use, but the fact you gotta be on death hook and healed makes it unappealing to many to use. Nobody wants to be on death hook to use a perk. Plus good chance the killer might come back and tunnel, preventing you from even using the perk at all.

Here's my rework: Blood Rush works the same but it requires no hook states but in order to activate it, you'll have to be injured and healed afterwards. Once used, it deactivates for the rest of the trial.

This allows survivors to get use out the perk without the chance of being tunnelled, stopping you from getting use out the perk, as well makes it appealing to those who want to use it without sacrificing their hook states.

"But survivors could get injured bring an Insta-Heal, use it mid chase and get Blood Rush for free." As a killer, you have that chance to down them before hand. If you don't, when they use Blood Rush, you also have another chance as well. If you couldn't down them, it might be a slight skill issue. Plus, the preparation required to get value for such is risky and risky plays should be rewarded. Plus you can bait them to use Blood Rush afterwards and leave chase, essentially stopping them from gaining any other value from it, and forcing them to deactivate it. If that's still too problematic, make it to where it can't be used with Insta-Heals

"But what about M1 killers who--" That's a M1 killer issue. Buff M1 killers instead of gutting a perk just cuz of them.

I think with this rework, Blood Rush will become more appealing to use. Also shoutout to my homie Nemesis.