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Why is Nightmare (Freddy) so bad compared to other killers?

reddy is potentially a cool character, a "Sleep Demon". But there are a number of reasons why Nightmare is bad and the game :

 -The first reason:

Freddy's specialty is his " Sleep World ". But you can get out of it in 4 different ways and it's impossibly bad. Secondly, this dimension of sleep changes almost nothing for Freddy in the chase with survivors. The only thing that is good is that while the survivors are awake, he does not see Freddy, but his lullaby ruin him more than it helps ( when nightmare in Dream World ) .

The second reason:

Its unique feature is completely useless. It does not help to win the chase. It does nothing in its original form, literally nothing. If you are already in pursuit of a survivor, then using it to catch up with him is simply not possible because you slow down to his speed. Secondly, this slowdown from falling into a trap does not help to catch up with the survivor. That is, the ability should either be redesigned or the numbers should be changed. Or my option is to make 7-8 coins to use, and you can switch between sleeping pallets and traps, each use of one of these uses a coin of its ability. And also ( this is purely my opinion he needs to redo the ad-dons and make a unique fast Mori like Pyramidhead )


-The third reason 

Freddy Krueger, literally the most talkative character and he must to talk and say lines from the movie. In general, his sound design is well done. But the fact that he doesn't speak breaks the whole feeling of playing an iconic character

Answers

  • ReikoMori
    ReikoMori Member Posts: 3,333

    There are a lot of reasons why he's so bad, but most can be boiled down to the license holder seems uninterested in signing off anymore major updates to him.

    His lack of voicelines is partly due to coming to game back when no one had voice lines and partly due to the specific Fredboi we got being the one from the cruddy remake rather than original 80's films.

    Freddy's had a bad time in terms of power design since day one. His original power was more inline with what you would expect from Fredboi, but it existed in this weird place where it was extremely weak, but extremely strong in one particular way. His original power was to pull survivors into the Dream World and survivors in the dream world were subjected to all these passive effects that just made doing anything take a long time. Combined with the perks of the time Fredboi could draw games out for very very long periods. On the other side of the coin though he was designed to be faithful to his status as dream demon and could not interact with any survivor who wasn't asleep. He effectively didn't exist for survivors who were awake to the point he couldn't attack them and they could literal walk through him. So effectively his power was hit you with a laser pointer to make you go to sleep so he could then play a normal game of dbd or a Forever Fredboi game of dbd.

    His current power is a rework of his old one in that he can now just play normally, but when survivors go to sleep they have to deal with either his dream snares or his dream pallets should you use the addon that gives you the pallets. He's objectively better than he was before if you're just talking about stats and players' ability to understand how to play with and against him, but he's still not anywhere near being good and is quite bland. Another rework would be needed, but changing powers on licensed characters requires the devs to run the changes by the rights holders for consent most likely.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    Another rework would be needed, but changing powers on licensed characters requires the devs to run the changes by the rights holders for consent most likely.

    i do not think they need any consent to change a character. a license is what you pay for in terms of art assets. art asset are badham preschool look, the freddy model. the hat, the freddy face, the stripped jersey.

    Freddy kinda weak because they have not found a good fibe for his character. in his old iteration, he was more about being dream demon that puts people to sleep and then he plays the role of a nightmare that just appears out of nowhere. they were going for like stealth m1 killer type that can read your mind with wall-hacks. to get out of the dream, you had to fail skill-checks which provided 4vs1 game delay and his dream world had huge action speed decreases. in reboot version, they removed his game delay, stealth and wall-hacks and replace it with dream snares and fake pallets. the game-delay was put into his add-on but many players dislike his game delay and his dream snares so they just nuked his kit into oblivion. Now he has no identity. Clown pink bottle is more versatile version of his snares and many other killer exceed his chasing capacities. his generator teleport is worse then other killer with mobility options. he becomes weaker as trial progresses since there are less generators to teleport as they are completed by the survivor. His dream world has no passive effect and functionally does nothing other than hinder his ability to use snares/pallets. All his add-on functionally are very bad. According to Reddit Q&A, he is on the list for changes.

    he needs another rework.

  • Crowman
    Crowman Member Posts: 10,106

    Freddy was once one of the best killers in the game. This was because placing snares had 0 slowdown, he had addons to passively slowdown survivor action speeds, and the best perks at the time where ruin and pop that not only worked together but synergized well with his power.

    All those things have been nerfed since. He's a shell of his former self. Dream world is hardly a hinderance. He has no real good addons. The slowdown on the snares make it so he can struggle to end chases quickly which means he has a hard time snowballing.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    They don't need consent for minor changes, but any major change that would affect the presentation of killer the definitely do need consent. It's the reason why he doesn't have any cosmetics and reworking his power would classify as a major change. The devs can't just do whatever they want with licensed characters in terms of powers as should they do something that could be considered as negatively representing the license or damaging to the brand not only do you risk getting the licensed pulled entirely you could end up getting sued. Even if you don't get sued you're definitely going to have a lot of doors closed to you since movie studios and horror film makers are fairly close knit groups.

    They can give him buffs, nerfs, and addon passes which are things he definitely needs in the short term. Like a total rework though seems unlikely unfortunately.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513
    edited July 2023

    They don't need consent for minor changes, but any major change that would affect the presentation of killer the definitely do need consent.

    i doubt that. I think when you buy art assets, you are open to creating your vision/version of the interpretation of the character. you do not need consent. dbd licenses its own gameplay. you can even rework demogorgon. there would be no point though because nobody can buy it. You need license to sell the artwork. that is what copyright is. selling someone else work as your own for profit. I suppose it is little bit more complicated then that so you have to read law but that is the basic idea.

    going back to freddy topic, I think they just have not found an engaging gameplay loop for the killer player to play freddy and engaging loop to play as survivor. a summary of current freddy is that the character is boring. he is not interesting to play and he is not interesting to vs. A lot of licensed killer generally have unique gameplay. Freddy just missed the mark a bit. I think that is why people miss his old version because his old version was more unique. A killer that moves normal speed with unlimited wall-hacks? wow no killer has that. freddy was cooler to play against as survivor and more interesting to play then current version of just teleport to gens.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    A section of this video goes into just some of the issues with the Freddy license. It should already be queued up to the right timestamp, but Freddy's part starts a 3:30.

    I can't find the specific posts where the devs have talked about how they generally get to work with licensed content as the search function for the forums isn't great, but @GoodBoyKaru seems to understand the general mechanics at work in regards to contracts as I know they've answered similar questions in the past.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    yes that video is about art work. when you buy a license, your buying the rights to artwork for profit reasons. there is nothing in that in regards to dbd killer gameplay. this is like talking about whether you want to buy original Mona Lisa or copyrighted version of it. The original art of anything is always more expensive then any non-original art. you can make freddy fly in dbd but that would be silly interpretation of freddy. art /= dbd gameplay. art and dbd gameplay are two different things. this should be basic understanding.

    in conclusion, freddy is bad because community and devs. not because of license holders.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    I'm pretty confident that they have mandated limitations to what they can just decide to do in terms of not just art, but functional portrayal. The devs most likely has a fairly generous runway to be creative, but not a complete free pass.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    na you can do anything. only thing is that most licensed eventually require a renewal so you want to avoid bad rep.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,930

    For clarity's sake, I am not a lawyer, and while I have studied it I'm in no way an expert.

    Essentially as far as I understand it, the general agreement that BHVR tries to go for is that the IP holders give a clear vision and need to sign off on all the aesthetics- music, appearance, perk Icons, etc. However, generally BHVR are allowed free reign with the gameplay, and while they still run it by the holders as required they usually allow the game devs to have as much creative control as they want provided it links back to the source material. Exceptions may be made (like Capcom or Konami would be able to have a much better input than, say, New Line Cinema) but the general agreement is that BHVR can go wild.

    But that doesn't have to be the case because, as stated before, BHVR have to run all powers, perks, addons by the IP holders. If they were to veto an idea and tell BHVR to do something else, it's possible they'd enter a stalemate for a while, or BHVR would agree to allow for their continued patch cycle, unless they can convince them otherwise (like a perk being too overpowered it would completely break the game). Alternatively, the licence holder could take a very lax approach and give BHVR full control without even wanting to sign anything off.

    Without seeing the exact wording of the exact contract I could not tell you for sure. It's just my speculation based on things BHVR have said to the public before.