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Tome Level 1 Pulses of Terror

Reinami
Reinami Member Posts: 6,826
edited July 2023 in Feedback and Suggestions

Hide within the killer's terror radius without being caught for a total of 120 seconds, complete in a single trial.

This shouldn't even be a level 4 challenge let alone a level 1 one. At the very least this shouldn't be a "in 1 trial" thing, or the time should be significantly reduced. Even the infamous dwight one only required 30 seconds.

Post edited by Rizzo on

Comments

  • kisfenkin
    kisfenkin Member Posts: 670

    Yeah, they want you to grind grind grind grind grind. They made that clear the update before last when they went back to any easier challenges in old tomes and 'updated' them to be grindier alongside the last tome which was their grindiest so far.

    It is ridiculous to make the game a chore to play.

  • Kaethela
    Kaethela Member Posts: 366

    This really feels like they added an extra zero by accident or didn't intend for this to be a one trial challenge. 2 entire minutes is insane.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,939

    Sounds like a job for me and my 192 purple beamers

  • Ayodam
    Ayodam Member Posts: 3,322
    edited July 2023
  • Akumakaji
    Akumakaji Member Posts: 5,619

    You forgot the probably most important one: activate anonymous mode!

  • ShyPirate
    ShyPirate Member Posts: 403
    edited July 2023

    This is the only one I have left. I'm afraid to try it.

    To be fair though, I think the Dwight challenge OP refers to wasn't just in the terror radius but some insanely small distance from the killer (like 10 meters or something)

  • Alice_pbg
    Alice_pbg Member Posts: 6,722
    edited July 2023

    It honestly sounds pretty doable... specialy if you ever get an indoor map. You'll be sitting in a gen while someone is getting chased and the terror radious will simply be there


    Edit- granted, I hate most of the "in one trial" stuff.

  • TatsuiChiyo
    TatsuiChiyo Member Posts: 712

    Why? Let my teammates know what Im doing when they inevitably complain so they now know how to do this stupid challenge

  • Beatricks
    Beatricks Member Posts: 857

    I mean EVENTUALLY you'll get an AFK killer. Probably one of those leave for last, tack it on and wait for it to magically be completed. On some maps like Gideon or Midwhich you might not even need to throw the entire game.

  • Mockingjay_S451
    Mockingjay_S451 Member Posts: 393

    Came here to say pretty much this exact same thing!!! 🤣

  • Shroompy
    Shroompy Member Posts: 7,934

    you better have "I need a hero" playing in the background

  • Brokenbones
    Brokenbones Member Posts: 5,698

    As annoying as it sounds on paper it's not so bad if you get a 32m TR killer or a Wesker.

    Basically you just need to hear the terror radius for 2 minutes total outside of chase. The other hide challenges involved being x amount of m from the killer which is a LOT harder because you had no easy way to know if you were getting progress or not.

    If you get a stealth killer tho good luck

  • jesterkind
    jesterkind Member Posts: 9,781

    Two minutes is a lot, but I find a lot of people overstate how hard these challenges actually are. You're in the killer's TR a lot more than you'd think you would be unless you're unlucky enough to face a stealth killer, it doesn't require going out of your way to follow the killer and urban evade in a corner or something.

    For two minutes in one trial, though, you may have to be more proactive about it. That is a really high number for one trial, kinda too high.

  • solarjin1
    solarjin1 Member Posts: 2,390

    half my teams do it for free no challenge needed it.

  • CatnipLove
    CatnipLove Member Posts: 1,006

    Just follow someone around as they get chased and do nothing for 2 minutes. That's what I did and it only slightly cost us the match.

  • Nazzzak
    Nazzzak Member Posts: 7,680

    I got it pretty quick. Was on Midwich against a camping Trapper, so I just worked on gens above wherever he had set up shop.

  • ShinobuSK
    ShinobuSK Member Posts: 5,279
    j9jgrf0ujdw91.png

    The usual archives then

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    it used to be 12 meters or something instead of TR. i remember using no mither to do it

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,033

    Yeah, this is the usual way how this challenges are designed. Killer-Challenges are mostly "play the game" while Survivor-Challenges require things to do which are not the main Objective.

    But even with this Formula, the Challenge is quite tough for a Level 1-Challenge. I got it in my first game, but I think mainly because the Killer was camping and I was able to crouch nearby. Still, I waited a lot of time doing nothing and 120 seconds in one game is a lot.

  • ShyPirate
    ShyPirate Member Posts: 403

    I said earlier I was afraid to try this one but it isn't bad at all. I got it on my first try (map was Midwich, which helped a lot) and I didn't have to do anything special.

    The two things that will make or break this one are map and killer. A small map and a non-stealth killer should make this pretty easy.

  • averagemikaelamain
    averagemikaelamain Member Posts: 286

    I think the issue is how actively useless you have to be to complete these ones TBH. I dont like that Solos are so weak and then ecnouraged by the archives to go and crouch in the TR for an ENTIRE 2 minutes.

  • jesterkind
    jesterkind Member Posts: 9,781

    That's what I'm saying, for the majority of these challenges you don't have to be useless. You don't have to go crouch in the terror radius, you just need to be in it and not in chase. That happens way more often than you'd think.

    Two minutes in one trial is pushing it, though.

  • averagemikaelamain
    averagemikaelamain Member Posts: 286

    A hot take of mine is that they should encourage you to be less useless a lot more than they currently do tbh. It strains the weakest role in the game and makes it even weaker as it is rn

  • jesterkind
    jesterkind Member Posts: 9,781

    This challenge archetype does not encourage you to be useless, though.

  • Reinami
    Reinami Member Posts: 6,826

    yeah it does. Good challenges for survivors are things like:


    • Stun the killer X times
    • Blind the killer X times
    • Use X perk and do whatever the perk is (but not in terrible ways like the teamwork ones)
    • Escape as X Survivor
    • Unhook X Survivors must be safe unhooks
    • Pick up X survivors off the ground
    • Do X generators
    • Do X coop actions

    Those types of things that are things that you actually would normally do in a normal game. Yeah some people might argue that blinding is less useful then gens, but flashlight saves are a thing and you can still be useful while doing the challenge. Bad challenges are:


    • Hide within X meters of the killer while not in a chase for Y seconds
    • Hide in killer's terror radius for X minutes while not in chase .
    • Any of the glyph challenges that give you debuffs
    • Escape while your teammates escape, you must remain in the trial while they escape (these are dumb because you have to wait for you teammates to leave first, you should be able to just leave and you get credit if any teammates escape)
    • Loot X chests
  • jesterkind
    jesterkind Member Posts: 9,781

    It only encourages you to be useless if you assume that the only way to tick it up is to go actively hide and do nothing else.

    But you don't need to do that. You can progress generators in the killer's TR and it isn't even always a risk, and that's just doing generators, not any other action.

    You literally just need to be in the killer's terror radius. It can be a little inconsistent but it doesn't require you to be useless.

    Though again, I'm talking about the challenge archetype here. I do think two minutes in one match is a little harder to do that way and might encourage players to go follow the killer around.

  • Seraphor
    Seraphor Member Posts: 9,436
    edited July 2023

    This is only true if you have a severely limited range of playstyles, or no imagination.

    Just run an unhooking build. Bring some perks like Distortion, Distraction, or maybe even Stake Out. Come along with We'll Make It. When you notice someone about to go down, or something being picked up, get close, ready to make the rescue once the killer's gone.

    This challenge has never been difficult and I don't see why so many seem to have trouble with it or believe they have to "throw the game" to complete it. The above strategy is something I employ all the time when I run an unhooking build, or any of the perks I mentioned.

    But then, I guess everyone just runs DH/SB/MFT with Adrenaline so they can focus on looping right? Why bother playing in different ways when you can just loop until the game ends one way or another?

  • Reinami
    Reinami Member Posts: 6,826

    If the challenge was to do it in multiple games. Sure, but 2 minutes is a long long time for a single game. Typical game of DBD lasts like 8-10 minutes. So you have to be in the terror radius but not chased for potentially 20-25% of the match? There is no way you can do that legit in any consistent way.

  • jesterkind
    jesterkind Member Posts: 9,781

    If we're moving from criticising the archetype to criticising this one specific version of it, yes, I'd tentatively agree. I haven't tried it yet, but it does sound too high where the other version of this challenge aren't.

  • Reinami
    Reinami Member Posts: 6,826

    The general problem i have is. The challenge should be achievable by playing the game "normally" and working with teammates, healing teammates, and doing generators and generally trying to escape. Once the challenge gets away with that. Or that the "normally" aspect becomes so difficult that you can't play normally. An example is this one, or another one they had before was to like, use some perk and finish repairing 4 generators in a single game. So you had to actually be on 4 of the 5 generators as they finish. Yeah, doing gens is part of the game, but in order to make sure you are on 80% of the gens that get done means you can't play "normally" to get it.

  • jesterkind
    jesterkind Member Posts: 9,781

    Which this general archetype of challenge is. You don't have to go out of your way to get it and normal gameplay will fulfil it.

    (In general, again. Two minutes in one match is a lot.)

  • DavidHypnos
    DavidHypnos Member Posts: 730

    I got this done on my first try. I basically just followed the killer around without them seeing me lol it helps that every time you leave their TR it shows you how much time you have left.

  • MrMori
    MrMori Member Posts: 1,949
    edited August 2023

    It's actually pretty easy. You just have to throw your team under the bus and run a stealth + empathy. Like most survivor challenges, it requires throwing the game.

  • CrypticGirl
    CrypticGirl Member Posts: 1,630

    Hiding within the terror radius is much more forgiving than hiding within 10 meters of the Killer. I actually did this one and still played the game normally. (It was against a Dredge in The Game.)

    If the challenge was to hide within 10 meters of the Killer without being caught for a whole 120 seconds, then I would agree that that challenge would be insane, but the terror radius is not nearly as bad as it sounds.