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Amazing solo Q experience

Sangheile
Sangheile Member Posts: 12
edited July 2023 in General Discussions

I understand that there are toxic SWF out there but all the things done till now are totally making this game solo q a miserable experience, all the nerfs, all the changes done...it doesnt matter if you nerf anything or change anything, swf will always abuse it and always will be an issue making those perks or whatever super stron; but with this in mind, aint everyone is supposed to have fun in the game? Cause playing solo q its all but fun.

You remade the perks and nerfed the perks to remove the META builds, while on killers now there are 30 META builds that EVERYONE and literally EVERYTONE uses, no matter if you are a SWF or a solo and totally ruin the game and make it absolutely unfun, especially with a lot of toxic idiots wishing only to make your game even more miseable.

Post edited by Sangheile on

Comments

  • Xernoton
    Xernoton Member Posts: 5,887

    Solo queue is not that bad. Most bad things in solo queue happen due to either a skill issue or players being jerks. You cannot fix bad players.

    Even if survivors moved at 150% base speed, had Unbreakable, DH, old SB and DS base kit, as well as 200 pallets and windows per map that wouldn't stop the Claudette from self-caring in a corner, the Dwight from hiding in a locker all game, Nea being too busy teabagging the killer to do a gen and the Meg that is about to hook suicide because the killer dared to mindgame her. And if they somehow managed to buff survivors to a point where solos can play that stupid and reckless and still win, imagine what that would do to even somewhat ok-ish groups.

  • Nazzzak
    Nazzzak Member Posts: 5,851

    I'm a solo survivor main, and it's not that bad, but I do understand what you are saying. There's essentially 3 different ways of playing in this game: solo, swf, killer, and making changes to address any problems or exploits around swf usually predominantly affects solo. Thing is though, this is by design. Solo is the fodder for kill rates. Swfs have an increased chance of survival, depending on their level of coordination, and that will never change. The devs ultimately can't punish people for wanting to play with their friends.

  • CatnipLove
    CatnipLove Member Posts: 1,006

    The main drawback of solo queue is the bad matchmaking. Don't get me wrong, not being able to coordinate perks and not being on coms is a detriment. But the mysterious way the matchmaking chooses players is mostly to blame.

  • Sangheile
    Sangheile Member Posts: 12
    edited July 2023

    Dunno how solo q its not "that bad" all the day i played i didnt won a single game, 90% of games just slugging Onryo with the usual copy paste build, so damn fun.

    Or Skullmerchant 2.0 (the singularity) camping 3 gens, all with the same copy paste build

    I honestly miss the good old facecamping bubba at this point

    And btw if the majority of players play solo q then the devs should address the problem, nerf swf in someways but dont make solo q ######### miserable, i payed to have fun not to be only frustrated, jesus LoL is way funny than this s@#t

  • Sangheile
    Sangheile Member Posts: 12
    edited July 2023

    survivors may have used whatever they want, as killers did, but since they said they wanted to remove the meta's and create a more variety of useful perks, doesnt seems much smart nor fun to have only killers with metas and uber ######### perks and powersand still rely on tunnel and camp

  • Ryuhi
    Ryuhi Member Posts: 3,895

    the survivor meta is absolutely different than it was in years past

  • oreoslurpee
    oreoslurpee Member Posts: 288

    last time i checked unbreakable, DS, and self care fell out of the meta

  • Sangheile
    Sangheile Member Posts: 12

    to play vs SM, Onryo or Singularity, i just go play a tower defense

  • Ryuhi
    Ryuhi Member Posts: 3,895

    DS/BT/DH all used to be hard meta for years, now all of them are much lower pick rates.

    If anything i'd say some combo of Windows/MFT/Resilience/Adrenaline/SB/Kindred are all more meta lately, especially in solo q.

  • Ryuhi
    Ryuhi Member Posts: 3,895
    edited July 2023

    I don't even know what life balanced is, but sure. Keep fighting the good fight vs that pesky sprint burst.

    On topic, I think QoL for solo q is the best its ever been, with the majority of its frustrations coming from other survivors.

  • Blueberry
    Blueberry Member Posts: 13,671

    I play solo queue predominately and don’t have many issues, it’s not that bad.

  • Ryuhi
    Ryuhi Member Posts: 3,895

    so a 7 month old otz video making an observation about a trend he noticed vs https://nightlight.gg/perks basically putting all the perks I mentioned in the top pick rate...

  • oreoslurpee
    oreoslurpee Member Posts: 288
    edited July 2023

    woah there why dont you eat a snickers bar, you seem very angry since your throwing a fit over survivor metas. let me cover this for you my dude,

    adrenaline is still meta, yes. but it hasn't gotten nerfed for a REASON. that reason, is because it basically removes a perk slot until the endgame, in which its literally only active for 5 seconds and gives you exhaustion making your 2nd exhaustion perk unable to be used. the only thing i wish it didn't do was wake up a survivor from freddys dream world. but not that many people run it because of the 50/50 chance, but if your good enough and you know it, its good to run adren

    BT is basekit, not meta. its definitely a good perk to have, but it is certainly not meta. MFT, SB, adren, are all used 10x more than BT ever was ever since the basekit BT addition.

    SB has been meta since 2017, but later got replaced in 2020-23 with deadhard until the deadhard nerfs in which sprint burst is meta again, i think. i honestly dont see SB that often

    your excuse for lithe being meta bc "its used like any other exhaustion perk" means literally nothing. lithe is a great tool to use for gaining distance, like sprint burst, it doesn't even give you a 2nd life. lithe and SB are used equally i would say, but both can't be meta at the same time since you can't run 2 exhaustion perks.

    ruin in 2017 was broken, ruin with 200% regress speed was WAY too strong, so it got nerfed. all those gen regress perk nerfs got nerfed BECAUSE of the fact that, GUESS WHAT? generator speeds got increased from 80s to 90!! shocker right? its like, your SUPPOSED to nerf gen regression perks if the base speeds got increased along with kicking gens now actually reduces progress by 2.5%, and then regresses. incase you don't believe me, heres proof!!

    please take a long break if its getting you this mad that you have to yell at other people who quite literally said nothing wrong.

    and for the record,


  • oreoslurpee
    oreoslurpee Member Posts: 288
    1. i never said it wasn't
    2. BT is not meta, nor can anything basekit be meta as its literally forced. stop twisting my words
    3. yes it has
    4. ruin was not fine, it was meta for EVERY killer, it was suggested that if you didnt have ruin you were going to have a horrible time, thus, base gen speeds got increased and ruin got nerfed
    5. the screenshot doesnt got anything to do with meta perks, if you actually read what i said, i said ruin got rightfully nerfed because gen speeds got increased globally. and i provided my proof that it did, along with kicking gens becoming actually useful since kicking them only regressed, instead of reducing X progress.

    please read carefully, reading is essential

  • oreoslurpee
    oreoslurpee Member Posts: 288

    you can believe its over, but its not. i agree that SOME perks from 2017 are still meta, but most of them aren't. adrenaline, is still meta, SB too. but BT, DS, BL, and multiple others aren't anymore. DH fell from being hard meta to just a good perk, unbreakable is a good perk, but it is NOT meta and is very situational. also,

    a 7 month old video of otzdarva saying stuff, is not ANY indicator that anything is still meta, since its outdated and we've had multiple patches ever since 7 months ago. give it up, your wrong.

  • Xyvielia
    Xyvielia Member Posts: 2,418

    The Continued Nerfing of Everything SWF Brutally Hampers SoloQ Fun

    …Never believe anyone telling you SoloQ’s ‘fine’

  • Nazzzak
    Nazzzak Member Posts: 5,851

    I think it's a sad indictment on how poor survivor perks have been in recent years that the most used ones are several years old.

  • Xernoton
    Xernoton Member Posts: 5,887

    Are you telling me you have never seen anyone get hit with an active SB? These survivors do exist (mostly in low MMR but also in mid and supposedly high MMR) And no matter how broken survivors are, that Dwight will still hide in lockers because he thinks the killer is scary and might find him otherwise. Decent survivors don't make these kinds of mistakes.

    That's why I called it a skill issue. Decent survivors are more likely going to act like that Meg or Nea. And both can ruin an otherwise perfectly balanced match completely on their own. That's why you can't fix this problem. One person plays like it's a single player game and doesn't pull their weight and suddenly the game goes south.

    Most solo players don't seem to understand that they are part of a team. That means they'll win either as a team or not at all. Communication is not needed to win in this game as long as the overall coordination works. And there are perks for that. Like Bond. I run it in all my solo queue matches and it is absolutely worth the perk slot. You see the locations of other survivors, get info on the killer's location thanks to the HUD, know which gens are being worked on and can break a 3 gen before it becomes an issue. Combine that with Open Handed, Windows of Opportunity and an exhaustion perk of your choice and you have a pretty good build that solves most issues you might encounter in solo queue and a pretty good chasing build too.

    The only way to balance solo queue a bit better is to add something like Bond to the survivors' base kit. But even then you will see people running the killer into their team mates on purpose. No matter what you do, solo queue will remain in a bad state. Because for once this is not the game's fault but the players'. BHVR can't balance the game for inexperienced players. Because that makes experienced players almost invulnerable.

    The hook grab change has been out for only a few days and I already see some people rush the hook to get their Deliverance. Something like that will not happen with inexperienced players but it does happen with those that are actually familiar with how the game works.

  • Beatricks
    Beatricks Member Posts: 857

    What's new?

    BVHR has made it perfectly clear that they don't give a flying fog about their SoloQ playerbase. Take it or leave.

  • DavidHypnos
    DavidHypnos Member Posts: 730

    Getting hit with SB either happens at the beginning before you get distance, if you run into the killer, or try to loop and it doesn’t work out. If everyone moved at 6 m/s they’d never have to fear the killer.

  • Yatol
    Yatol Member Posts: 1,960

    This community is my side is righteous your side deserves misfortune.

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 940

    No dude I play more killer than surv it's perma +100% and queue is instant, I just need to write my take on solo q because i'm having zero fun and I keep reading "solo q is fine", I could be wrong but for me it's NOT fine

  • Xernoton
    Xernoton Member Posts: 5,887

    Trust me, there are survivors that would still manage to get hit. I have seen weirder things happen.

    I even witnessed a blatant cheater dying.