Which maps you guys think should be removed and which shoule be completelly reworked?
I honestly have several concerns about the maps in the game. My heart calls for the removal of Midwich, and I believe the Garden of Joy or the Swamp should be reworked.
Midwich is one of those maps that I can't envision being fixed with adjustments alone; it seems the best solution would be its removal. The tight corridors cause anxiety for many killers, making it challenging for them to pursue and catch survivors effectively.
Garden of Joy currently suffers from major issues, particularly with its loops, which can turn the gameplay into a nightmare for both killers and survivors. By closing and removing some of these problematic loops, the map could be significantly improved.
As for the Swamp, it feels outdated compared to the reworked maps that came before it. Receiving a rework for this map would be highly appreciated, considering the attention given to the other maps.
Comments
-
Remove Yamaoka.
Rework Treatment Theater
0 -
Midwich is actually one of my favorite maps on both sides so I wouldn’t like any changes there.
Garden of Pain and Borgo are two definite standouts that are the most in need of a rework as they are extremely unbalanced.
Red Forest is still way too large to be balanced well. Ormond and Asylum can be thrown in there as well.
In general all the maps needs to be shrunk down to give or take around the size of Coal Tower to be better balanced.
Large maps are a flaw in design as they allow hold w gameplay that no one enjoys. When you’re on a map the size of Coal Tower hold w is way less prominent as it actually forces the players to play the tiles.
0 -
The game: To many god pallets. It not completely bad just need more pallets that can be mind game.
Midwich: This maps have several rooms that pretty much a death trap for survivors. You can literally get a stun on a killer in the piano room and it won't matter if u not on the side closest to the door. You will get hit before u get to the next loop.
Swamp maps: The all suffer from the same problem as Haddonfield. One pallet in the middle and a pretty strong main building to make up for it.
0