We need more perks like Soul Guard
No not more endurance perks lol we have more than enough of those.
What I mean is we need more perks that do something when survivors are under a curse from a hex. I think it would create more interesting decision making and might bring hexes into the meta more if survivors are less inclined to cleanse them to get max value from their perks and I like the idea of a silent agreement between both sides that they're okay with the other side being stronger if they get buffed from it too.
This probably wouldn't work out perfectly in soloQ but there's potential for sure and looking back it's surprising BHVR hasn't revisited this idea yet, it seems like a much better survivor interaction with hexes than boons have.
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They first need to buff some of the hexes, Ruin? anyone remembers it?
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If perks like that became meta then you could kiss goodbye to haunted ground.
But I do like the idea of this when I'm running hex TOTH to bp farm lol.
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Haunted Grounds doesn't apply cursed, only Exposed
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Oh right, I'm not too familiar with sould guard. Thought OP was talking about perks with buffs while hexes were up in general.
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I mean Soul Guard is very situational perk which makes it unpopular and weak.
I don't think we need more perks like it.
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it is strong vs a killer that stays near slugs. just that you can usually pick slugs without needing the perk since killer are rarely camping them due to long bleed out timer.
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I use it SOMETIMES, but since it has anti-synergy with alot of perks...
Sometimes I just wanna be able to proc nowhere to hide... Can I cleanse my own totem? Lol
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