Killer bufs...yes^^
singularity
- removed height limit
(The singularity height limit is not needed and the main reason for this is the fact that EMPs do not have it, which means that the killer does not need it either)
-Soma Family Photo is now default
(after teleporting, the survivor will have about 10 meters to move or shift + w anyway, which makes his teleportation not so useful, it just makes the chase a little harder in my opinion)
Lock On Wake-up time after exiting biopod reduced to 0.5s
(With the current timers (1s out of the biopod and 1.75s after teleport and 2.5s to use EMP) the survivor can easily remove the infestation right away, which is also one of the things that makes EMP too strong + there is not one reason why he must go out for so long, because the survivor can run in the opposite direction and most likely will do it)
anticamp system rework
-Now the Lock On Wake-up time does not increase if the killer is at the hook
(this is terribly infuriating in the first place, secondly, it makes no sense because he can move a little further and still camp without terror, and against the same facecamp, the developers are already coming up with a universal solution, so there is no need for this mechanic at all)
-Now biopods fire at normal speed when near a hanged survivor
- now teleport to survivors located at the hanged man will take longer
The removed survivor has 5 seconds immunity to infection
EMP
- Destroyed after taking damage
(EMPs are terribly strong, pointless, which is too strong for a fart that sometimes does not even need to be taken out of the box and at the same time it is impossible to lose them without using them, which, in my opinion, is too much)
-Survivor slows down when charging EMP, not fully activated
(this nerf doesn't work at all)
-Removes infection from only 2 survivors (owner and random)
-You can choose a survivor from which to remove the infection
Addons
Soma Family Photo: Inflicts a 5 second 10% slow on survivors when they become infected
- Removes the ability to teleport.
Hologram Generator: Infected Survivors suffer Incapacitated Status
Deathslinger
- Terror radius is again 24 meters
-Added a 24m lullaby that gets louder as the terror radius decreases.
(32 meters is too much for 4.4 killer, in fact this change will simply prohibit the shooter from reducing terror if everything flies correctly)
- return instant shots please
onryo
added in-game training
Sadako has a huge kill rate, in fact, only because no one understands how to play against her, such training in theory is able to partially eliminate this problem (ush is definitely better than the new processing that made her weaker (yes) but stuffier and tougher, which aggravated this problem
In general, I think that poor learning in the game is one of the most serious problems in dbd (change my brain)
trickster
The time to activate the climax is unlimited
In return, you can reduce the duration
And also add an indicator that it has climaxes (for example, a neon trail will remain behind it)
In fact, I propose to make a useful thing out of the climax, but which is easy to lose if you play incorrectly
yes my english is bad