Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Buff self care

GHOSTfaceP3
GHOSTfaceP3 Member Posts: 1,364
edited August 2023 in Feedback and Suggestions

Seriously, how do you expect people to be altruistic in solo survivor? Nerfing healing into oblivion for solo survivors was a horrible decision, make it 50% or a lil higher bc right now it's in a horrible spot

Post edited by Rizzo on

Comments

  • oreoslurpee
    oreoslurpee Member Posts: 301
    edited August 2023

    50% would be suffice. self-care hasn't even been meta since its nerf from 80% to 50%. now that medkits got nerfed, nerfing self-care was a weird thing to do as it wasn't even that powerful. or i just got the timeline between those changes wrong, most likely. but putting self care back to 50% would definitely feel better

    also if someone would be kind enough to tell me, how is self-care calculated? im bad at math and i have difficulty reading things, but it says it heals at 35% of the healing speed instead of 50%, so wouldn't that be 32.4 seconds instead of 36s? it never seemed that way, and i was always curious on how it works. or if the devs just worded it badly.

  • Satelit
    Satelit Member Posts: 1,377

    I love how absolutely zero people complained about the perk pre nerf but they only nerfed it cause their spreadsheet said so,data is useless if they can't interpret it correctly.

    If a perk is really used but no one is complaining it should be a sign to leave it alone.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,654

    The thing is, some Perks just got hit because the Dev then can say that they changed the Meta. Even if they did not really change it.

    Self-Care is one of them, nobody really complained about it. At least not in a way that it should be nerfed.

  • Nos37
    Nos37 Member Posts: 4,141
    edited August 2023

    Maybe give it the Plot Twist approach?

    It's a powerful self-heal, but can only be used once during the trial, and again at the end of the trial.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    I always think survivor' perks should work like that, stronger, but limited, like a resource.

  • ReikoMori
    ReikoMori Member Posts: 3,333

    Self-Care functions by reducing the default Healing speed (1 c/s) to 0.25 c/s/0.3 c/s/0.35 c/s.

    In code, and important for stacking with other effects, this is achieved by reducing the default Healing speed by -0.75 c/s/-0.7 c/s/-0.65 c/s:

    A normal heal with no self-care is 16 seconds

    Tier one of self care makes a self heal take 64 seconds

    Tier two takes 53.333 seconds

    Tier three takes 45.714 seconds

    That's according to dbd wiki.


  • CatnipLove
    CatnipLove Member Posts: 1,006

    That's a good idea. Make it strong but limit it's use. Right now the perk is actually detremental to your team. It either needs to be strong, but limited or given a complete rework into something that is easier to balance.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    they nerfed it because they buffed botany and as far as i'm aware the healing time didn't change a lot before and after the patch 6.1, but that's assuming it isn't ever being used by itself. i agree on the thought that if it stayed at 50%, it would become a little strong when paired with botany.

  • miniwengsel
    miniwengsel Member Posts: 414

    the selfcare time should be like 45s, because self healing is very powerful, if usesed right. My math is like that:

    healing takes 16s so if you get healt you and your mate use 32s so Selfcare need to be always higher than 32s. If you selfheal, you are the only one who uses that time, while the others can do things, than the Perk has no limit for full heals so they need to add some time so 13s seams like a solid number. So 45s for a Perk like Selfcare is totaly understandeble.

    Yes if Sloppy is in play it takes to long, but than you shouldnt use it anyway.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,847

    Nah, self-healing needs to be either bad or limited. SC is unlimited so it’s balanced by being slow.

  • LordGlint
    LordGlint Member Posts: 9,780

    At least you have Inner Healing, which is a general perk. Personally, I usually just bring bond as my "healing perk" so I can find a teammate to heal me up or to see if they are running the killer near me.

  • Zokenay
    Zokenay Member Posts: 1,158

    Not a great idea, its infinite, allowing it to be reliable on its own would be busted, and it was in the past.

    Bring Botany and Desperate Measures if you wanna make it viable, which also makes you a really good healer for your team.

    Seriously, i use these 3 perks often and unless youre dealing with Sloopy, you can heal yourself fairly fast, which is why buffing it is a bad idea, just imagine how fast you could heal with this build if it was made faster.

    Yeah you could say you basically gotta dedicate the entire build to it, but thats the point, unlimited self heals shouldnt be flexible, either you commit or you dont.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513
    edited August 2023

    self-care is designed to be an unlimited resource that is slow. it cannot be faster because second-chance spamming being too strong. you can spam self-care but only if you devote entire build towards healing to do so.

  • thisislastyearsmodel
    thisislastyearsmodel Unconfirmed, Member Posts: 636

    Why not just run Inner Healing and heal for free? Sure, you might not find every totem every game but surely you can find one or two?

  • Dreamnomad
    Dreamnomad Member Posts: 3,965

    If you want to run self care then run botany knowledge with it. It is the equivalent to having unlimited med kits.

  • Seraphor
    Seraphor Member Posts: 9,436
    edited August 2023

    Self Care is a terrible perk all round, it's a training wheels perk like Technician.

    No competent survivor should ever run this perk.

    If you make the heals too fast, then survivors will simply not seek out their team mates for heals at all. And in this case "too fast" means faster than it would take to find another survivor and then spend 16s healing.

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,746

    Normally, I object to any form of reliable self healing.

    However, in the case of Self Care, it didn't deserve its nerf. 50% was fine.

  • Yippiekiyah
    Yippiekiyah Member Posts: 588

    Agreed if they buff it then self care botany become unlimited fast heals.

  • Exerlin
    Exerlin Member Posts: 1,352

    It only really needs about 5% more than it currently has. 40% healing speed would put the perk in a great spot since it would allow you to heal yourself at 60% healing speed using Self Care + Botany Knowledge. Currently, the combo lets you heal yourself at 52.5% healing speed. The opportunity cost of performing such a long heal also tends to be high, as progress is completely lost by being wounded/downed or overtime by being hemorrhaged.

    It's detrimental by itself, reliably mediocre if paired with Botany, and pretty disappointing when combined with Botany and Desperate Measures. It definitely needs a buff

  • sanees
    sanees Member Posts: 846

    no, infinite free self-healing shouldn't be fast

  • appleas
    appleas Member Posts: 1,129

    Botany + Self care is still a very common pick in the japanese community. I myself also run selfcare when I play with them. Perhaps the high pick rate is why devs are wary of buffing it

  • LeFennecFox
    LeFennecFox Member Posts: 1,390
    edited August 2023

    Self care was nerfed because they also happened to buff botany knowledge at the same time which would have made SC too strong since you'd get a 21s heal forever. Self care would have gotten nerfed even if BK was never touched since it would be the same speed as the new medkits when combined.

    Medkit heals: 24s

    50% SC + Old Botany: ~24s

    50% SC + New Botany: ~21s

    Self care needs a rework instead of any numbers buff or it will just be too good with new medkits being worse

    Post edited by LeFennecFox on