The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Are the devs paid to create bugs and unoptimize gameplay?

Bugs after bugs, lag after lag, crash after crash. Is this a never ending repeating cycle? I never seen any other game that is as worse as dead by daylight. There are live service game who has far less bugs than this so how is this acceptable?

Comments

  • HaunterofShadows
    HaunterofShadows Member Posts: 4,092

    Welcome to Dead by Daylight!

  • kinglich
    kinglich Member Posts: 11

    There are a lot of console players who haven't been able to even access the game for days, mostly switch users but some playstation users as well. It's really wack how they've been handling this last buggy update they put out.

  • Saiph
    Saiph Member Posts: 352

    DBD is not the most bugged game I've seen, but I'm impressed how often the updates break stuff. And especially, how often things that break are completely unrelated with the update changelog, like there is someone in the dev team who changes code at random every update.

    I played Legion yesterday, in one instance I was in Frenzy and I did not get killer instinct on any survivor. I had to cancel the frenzy and then it worked fine again.

    Next game I played with Hex:Pentimento and after survivors broke the rekindled totems, I saw the aura of the broken rekindled totems in white (which is not normal). So I had to keep track of which totem was a regular broken totem and which one was a broken rekindled totem (both were white).

    Neither Legion or Pentimento received any change, so why do they suddenly break?

  • oreoslurpee
    oreoslurpee Member Posts: 288

    honestly i fear it’s just how dbd is and it’s current engine and overrided game files. VSync is automatically set to true and your FPS is capped to 30-60 by default. VSync is the true deal breaker on why connection issues are so terrible, and you have to actually edit ingame files to actually be able to turn it off and cap your FPS to 120. why 120 you ask and not like 144 or 165? because dbd’s current game engine is only able to be capped at 120 fps max.

    BHVR needs to completely shift dbd to a new modern engine and make a FPS slider along with the ability to turn VSync on and off. i noticed that when i turned VSync off and capped my FPS at 120, it felt so smooth and amazing and internet issues got even more stable instead of being weird. though, because i go against console players and most likely PC players that have VSync on and are capped at 60 fps, it makes it seem like i get hit VERY weirdly.

  • Xernoton
    Xernoton Member Posts: 5,836

    There is a reason we joke about the spaghetti code.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    joke? I'm dead serious on those!


    but can you imagine the work of rewriting everything in a new more modern engine? It would probably run better on everything but... poor programmers... if any is ever asigned to it.

  • Xernoton
    Xernoton Member Posts: 5,836

    The amount of work they'd have to get done. 32 killers. Hundreds of addons and perks. Douzens and douzens of maps. That'd take forever. We've really come a long way from that little party game called Dead By Daylight.

    This really can't be expected from them. But maybe they could skip on a single 3 months cycle of new content and try to sort some things out on their existing code. Because the issue is only going to get worse the bigger the game gets. I'm no expert on coding so I'm not exactly sure how much they can do without completely rewriting the whole thing but I doubt there is nothing they can do.

  • UndeddJester
    UndeddJester Member Posts: 3,320

    Welcome to game development.

    Deadlines in games are brutal, and in typical software development about half your development budget should be dedicated to test alone... unfortunately in games, about half your development budget is also needed just for marketing/licensing alone...

    Needless to say the games industry is so cutthroat and fast paced, you don't need a maths degree to see that just isn't feasible.

    Even if the QA team finds bugs, chances are it simply isn't even possible to halt the release to fix it... the cost incurred delaying the release us faaaaar bigger than the cost if the fallout not fixing it.

    That's why so many games are released as early access, or stay in beta for half a decade.

  • biggybiggybiggens
    biggybiggybiggens Member Posts: 662

    That would show a lot more love than just making the giant mountain of bugs bigger and bigger each Chapter, because new things, new things, we have to add new things to keep their attention. New things, new things, new things......new things.....................................new...........things............things... :/

  • biggybiggybiggens
    biggybiggybiggens Member Posts: 662

    Not saying they don't. I'm saying regardless of if they do or not, it seems they create just as many as they fix when new content is released. There are so many bugs that always come back because of the way the game is coded. There are still bugs in the game that have been there from the beginning especially in terms of grunt's of pain.

  • biggybiggybiggens
    biggybiggybiggens Member Posts: 662
    edited August 2023

    Why would I want to learn how to code? Then I'd have people like myself complaining at...myself. So no. Sucks for those that do it though.

  • Boons123
    Boons123 Member Posts: 820

    Someone who doesn't understand game development in a nutshell:

  • Maelstrom808
    Maelstrom808 Member Posts: 685

    Some of ya haven't played games that accidentally erase your windows folder on a patch release and it shows lol.