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The One Thing That I Think Should Change About Onryõ

_Onyx_
_Onyx_ Unconfirmed, Member Posts: 348

Everyone has their opinions on new Onryõ, whether it's a love of the 'new' playstyle she has (I would call it a 'needed refreshment') or a loathing of it. "She's OP" or "she is still just a weak chase M1 killer with a unique kit and playstyle." I personally think she is in a state where her chase has been nerfed but her Condemned has been buffed. In that regard, I feel she only really needs one final little change to put her in a sweet spot of 'she has a unique playstyle but isn't oppressive and abusable in certain situations.' This is what I would do to make her hit that sweet spot:

For 10 seconds after a Survivor has been unhooked that Survivor has immunity to Condemned via Projection.

For 10 seconds after escaping a chase or while being chased, that Survivor has immunity to Condemned via Projection.

My reasoning for this is there are specific scenarios that make Onryõ easily abusable. This being that she finds and hits a Survivor holding a Tape, she then Projects close to them and then re-engages in a chase, her cooldown wears off and she Projects close by again only to rinse and repeat this. This has the potential to prevent that Survivor finding an active TV to remove a Tape from, while also guaranteeing that the Survivor is constantly gaining Condemned. I have had this happen in many of my matches which resulted in the random being killed without seeing any proper gameplay or BP, maybe dying in the first 3mins of a match. It happened to me twice already too, but fortunately I use Plot Twist which allowed me to enter the Dying State and prevent any further Condemned stacks, crawl near an inactive TV waiting for it to turn on and then pick myself up or be healed to injured and then grab a Tape, saving myself and extending the match a little more.

Now, with no way for me to actually play test these changes I have no real idea if the 10 seconds are too little or too much time immune to being Condemned via Projection.

That being said, what do you guys think of that particular idea?

Comments

  • Devil_hit11
    Devil_hit11 Member Posts: 9,114

    your complaining about killer tunneling. something that..... every other killer can do with hook stages. a possible counter is entering a locker so that sadako does not m1 to break the tape otherwise you need loop entire game for all 5 gens to be completed. this type of post is 1vs1 post.

  • _Onyx_
    _Onyx_ Unconfirmed, Member Posts: 348

    @Devil_hit11 Giving her a free hook instantly in a match is not a good counter lol

    And the complaint is based off of an abusable aspect, she can kill you before 1 or 2 gens are completed, in an extreme example. Without ever having to waste time picking up and hooking (which btw takes 2 mins at least to achieve, ignoring the rescues and tunnels etc etc) you can be killed without ever being hooked very early in a match. So yeah, this is a 1v1 argument, but it's valid because there are builds that can be used to make getting that Condemned down much easier. So instead of making a post saying that I would prefer those perks and add-ons be looked at (coz that's ridiculous) the logical and easier change is making Sadako's power have some sort of situational immunity to prevent the lazy kills.

    And for arguments sake, here are the counter plays that the community and myself have discovered so far against Onryõ:

    - Hide near a TV or repair a Gen near a TV at the start until the TVs turn on and grab it instantly (if done quick enough you can actually have the Tape in hand as the Projection finishes which prevents any Condemned stacks).

    - Don't get too greedy or impatient with Generators, if you suspect her to come near your gen while you hold a Tape, be cautious and hide or run early to make her chase not worth committing to.

    - Loop safely vs her, if you not getting hit means dropping a strong pallet early, do it.

    - Run to the safer tiles as priority if you aren't a strong looper.

    - When putting away a Tape, try to find a TV that's OFF to put it in. And then find an ON TV immediately to grab a Tape and prevent Condemned via Projection. (You cannot grab a Tape from an OFF TV so this is why this tip is important!)

    And one final tip is if you are on your final hook state, stop caring about grabbing Tapes. You're dead regardless, so you may as well just glue yourself to a Generator and then if she commits to you, play safe in loops and loop like hell to stay alive as long as you can to help your team win!

  • Devil_hit11
    Devil_hit11 Member Posts: 9,114

    And the complaint is based off of an abusable aspect, she can kill you before 1 or 2 gens are completed, in an extreme example.

    so? other killer can do same. it is not abusing mechanic. the killer is choosing to use the condemn mechanic for tunneling purposes.

    Giving her a free hook instantly in a match is not a good counter lol

    why is it not good counter? you loop safely and you stay near lockers when your about to be hit. this preserves your tape and forces sadako to pull you out of a locker resulting in her having to engage in the hook mechanic or slug mechanic of the game. survivors that are slugged or hooked do not build condemn.

  • _Onyx_
    _Onyx_ Unconfirmed, Member Posts: 348

    @Devil_hit11 Other killers can tunnel from the get go because they have to play the hook/camp/tunnel game which if played badly or at the wrong time will just lose them the match trying to get one kill. She can do that much quicker, ignoring the hook game and going straight for a quick kill.

    Because giving Onryõ a hook from Healthy is insane to even consider, aside from Tombstone Myers (coz that is an instant kill, not progress towards a kill).

    The locker play is only a valid counter when you're injured, holding a Tape and being chased. To do it while Healthy and with no stacks of Condemned is insanity.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,114

    Other killers can tunnel from the get go because they have to play the hook/camp/tunnel game which if played badly or at the wrong time will just lose them the match trying to get one kill.

    you can force sadako to play the same game as other killers by jumping into a locker.

    The locker play is only a valid counter when you're injured, holding a Tape and being chased. To do it while Healthy and with no stacks of Condemned is insanity.

    it is valid play all game especially in early game because being condemn at the early stages of the game is more threatening then being condemn when 2 gens are remaining. you can take risk in early game as long you understand that you are taking a risk towards tunneling and accept that you might be required to do a 5 gen chase to potentially escape.

  • Thund3rstruck57
    Thund3rstruck57 Member Posts: 282

    My main issue with her is more the mindless nature of her gameplay now. She's encouraged to just project every 10 seconds. She doesn't need to funnel survivors towards TVs and properly time it in a chase to give someone a stack. She doesn't need to identify which gen has a survivor on it to give them a stack or else she wasted that TV. They took all the skill out of her kit.

  • _Onyx_
    _Onyx_ Unconfirmed, Member Posts: 348

    @Devil_hit11 you're aware that if you let her get a free hook instead of a hit +2 stacks of Condemned and your Tape breaking, you'll be hooked and then your Tape breaks anyway, meaning when you get unhooked you will gain 1.25+ stacks anyway when she Projects, which most likely will be instantly and be aimed back to the hook. This is where the whole idea of Condemn Immunity in post chase and post unhook is coming from. I have listed all the counterplay to her, but there are maps and rng tile spawns that really allow Onryõ to lazily eliminate a survivor with minimal effort and low risk of losing more than 2 gens, if that.

    I wanna know where your argument against my idea is coming from tbh, is it bias because of playing as her and really not wanting her to change again? or are you just not looking at my idea from the perspective i'm highlighting? or something else?

  • Devil_hit11
    Devil_hit11 Member Posts: 9,114

    let's say you lead a chase for 30 seconds and jump into a locker and you are on the hook for 45 seconds. this is 75 seconds of time across 3 players doing gens. for sadako to condemn you at 0 stacks to 7 stacks, you need 10 teleport's which each have 10 second cooldown which is 100 seconds. you are stalling the killer for 175 seconds. that is almost 3 minutes. 1vs1ing a killer for 3 minutes is long time in dbd. a killer that is tunneling condemn for 3 minutes should easily give a enough time for the team to complete all 5 gens. at the same time, I wonder why we are talking about being able to 1vs1 a killer in a 4vs1 game. this is like more exaggerate form of tunneling.

    even if you die to tunneling condemn, the rest of your team could escape. the killer needs to get 3 or 4 kills to be victorious. the killer acquiring 1 kill is still a loss.

    I wanna know where your argument against my idea is coming from tbh, is it bias because of playing as her and really not wanting her to change again? or are you just not looking at my idea from the perspective i'm highlighting? or something else?

    I am just stating that other killer's have equal or stronger tunnelling capabilities then Sadako. your reducing the killer gameplay options and potentially making the ability worse in places when the killer is not tunneling.

  • not_requested49
    not_requested49 Member Posts: 1,979
    edited August 2023

    I mean there's no official "win" or "lose" in this game tbh, it's just a community mindset

    If the killer achieved whatever they wanted to do, in their eyes, it's a win since the game doesn't explicitly say "you lost" besides "the entity hungers" and the sacrificed result sound effect that the survivors get in the results screen if they fail to sacrifice or mori anyone

  • Archael
    Archael Member Posts: 842

    I would rather increase cooldown for global condemn from 10 to 15 or 20s, but let her project how often she wants.