We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Your Top Three Stats Wanted!

knell
knell Member Posts: 595

Given BHVR's renewed vigor for providing stats, please list three statistical data you would like BHVR to present to the forum! (Please no sarcasm or pessimism!)

1. Soloque-SWF related:

a.) Pre/Post HUD escape-rate differences at low, med, high, and averaged MMR. (I'm guessing that previous data was taken by comparing individuals of solo-que escape rates vs averaging out all the escape rates of anyone in SWF - whether they were in a duo, triple, or 4-man matches. Is that correct?)

b.) Any differences between specific killers, especially ones that seem to require more coordination like Cenobite and Skull Merchants vs ones that don't, like Wesker and Huntress.

c.) Current escape-rate differences between 4-soloques matches and 4-man SWF matches ONLY at low and high MMR.

Because I don't think we were given any update or a follow-up on the effectiveness on the new HUD. What are the current plans on continuing to bridge the gap (e.g. showing perks in lobby, showing when perks like Reassurance or Plot Twist were used by other survivors, etc.)?


2. Perk Effectiveness:

a.) Which perks are correlated with the most escape/kill rates? This would seem like it would be more useful for balancing the game than how often certain perks are used.

b.) Which perks are most often used in conjunction? (Or what perks seem to provide the best synergy?) And what are their escape/kill rates?


3. MMR related:

a.) What percentage of current matches require the game to expand the search for players beyond what BHVR would consider a fair match for all players involved? (per location of servers)

b.) How well does MMR predict the escape outcome for SWF games vs solo-que games?

Comments

  • radiantHero23
    radiantHero23 Member Posts: 4,499

    Agree with all of yours. Would be very interesting to see this information.

    I'd be interested in killer pick rates and killer hook stages per games compared to kills.

  • Xernoton
    Xernoton Member Posts: 5,887
    edited August 2023

    1) Kill rates. It's been a while and I would like to see an update on them. Maybe they could update us every 12 months, so we have some idea where individual killers stand.

    2) Killer pick rates. I'm actually curious about that. Doctor seems to have fallen from grace a bit and Wesker is pretty popular.

    3) Hook stages until first kill would be interesting too.

    It would also be nice, if they categorised these stats by low, average and high MMR.

    But your suggestions are good too. That data would make for some interesting discussions.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,888

    I would like to see the add on pick rates for killers.