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You really screwed the game up

nikodemo
nikodemo Member Posts: 786
edited August 2023 in Feedback and Suggestions

MFT+Resilience+Hope

New vault behavior

FTP+BU

Psychic Bots

You reward bad survivor play and give them perks with no drawbacks and no skill.

You took the game from the best it ever was after the healing nerfs, to this. Even after the regression nerfs, I could say that both Killer and Surv felt challenging and fun, on a more level field.

Now, Killers are once again a joke and not a threat. Bad survs are carried by busted perk combos, and actually good survs are the real Killers.

What a shame.

Post edited by nikodemo on

Comments

  • k3ijus
    k3ijus Member Posts: 278

    @nikodemo

    ”you reward bad survivor play and give them perks with no drawbacks or skill”

    killers perks that reward bad gameplay

    ;-infamous noed-coup de grace-tinkerer-enduring-lightborn-hubris-rancor-brutal strength

    all of these are abilities that work directly against good survivor plays, and are much more powerful than any 3% boost that may of got “an extra loop”and in some cases ONE of these perks can change a whole game.

    but wait!

    ”no drawbacks or no skill”

    Almost every killer perk in the whole entire game is earned passively through just doing assignments. so ur argument against that doesnt even make sense.

    as for skill-wise tho, killers have;

    -nowhere to hide,deadlock,starstuck,corrupt intervention,banboozle,trail of torment,iron grasp,discordance,im all ears,

    and by the way, mft,hope,and resilence have requirements to activate. But the perks i said are not only 4x stronger (so stronger than a whole lobby if they had it equipped) but also have no requirements AT ALL, or even worse actives upon a bad play.

    did i forget to mention that these arent even all the perks i could of mentioned? But to make it clear and concise i made sure to only include ones you couldnt argue away

    P.S- after healing nerfs, it was pure gen rushing which resulted in no heals entirely and focusing on gens rather than interacting with the killer or healing/ alturism. The game at that point was at a low point for awhile with no side having fun and the games being either 4ks or 4 mans escape purely because of how fast survivors could do gens, or how fast killers could apply pressure due to lack of alturism.

  • nikodemo
    nikodemo Member Posts: 786

    he's also starting from the false premise that Killer perks and Surv perks are equatable in some one to one sense. The gameplay is very different, not the least of which is that we're talking 16 surv perks in play vs. only 4 killer perks.

    the Killer objective is also NOT to stop gens from being done. the survs also don't win based on gens being completed. this is a Kill or Escape game. the gens only play a sub role to that, as a lock and time limiter.

  • I_CAME
    I_CAME Member Posts: 1,343

    Feels good to actually having a chance to win in solo queue for once. No more hook grabs from facecamping, ridiculous hits after window vaults, etc

  • LeFennecFox
    LeFennecFox Member Posts: 1,302

    Me when I lie if I have bad internet intentionally (vpn) or not the new change to vaults isn't going to protect you 90% of time killers with high ping WILL still hit you long after you drop pallet/vault.