Nemi vs Wesker

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Why is Nemi's infection so much worse than Weskers. It doesn't injure people right away but still provides the speed boost, while Weskers can be used to transverse the map, will instadown if fully infected, will allow for injury otherwise, provides an 8% speed decrease if fully infected which is effectively better in chase than 2 stacks of play with your food (because 115/92 is the same as 125/100 but survivors get less distance because slower). And it doesnt need to be charged up like Nemi's whip. Like it feels super strange how the only reason why you need to cleanse for nemi is so you go down in 3 hits instead of 2. LIKE what. And all of this is for a short range huntress hatchet that can break pallets. Like it just seems like they both made Weskers infection too strong and Nemi's too weak IMO.