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Bring back the unique qualities of each medkit!

Prior to the rework, each medkit had its own slightly different identity that made them meaningfully distinct. Now, there's almost no reason to bring anything other than a brown medkit except for slightly faster alturistic heals. I'd love it if further tweaks could be made to the existing medkits so that they each return to having their own identity and so depending on what you want, you can choose one item over the other

-The purple medkit is given a decent efficiency bonus when being used on alturistic healing (so it can retain its ability to speed up a bunch of heals). Maybe take it from 16 -> 12 charges per alturistic heal (this allows it to be used for 4 full heals with max charge addons). This way it can regain its identity as the Multi-Heal medkit

-The green medkit's self-heal speed penalty is reduced slightly, perhaps to about 17%. (24 -> 20 seconds). While the self-heal speed nerf was sorely needed, it would be good to have a medkit that's slightly better at pulling off a single self-heal.

-The yellow kit is given the greatest altruistic heal speed bonus of all medkits at 50%, giving it the best altruistic heal speed. All other medkits have their alturistic heal speeds reduced to a 33% bonus.

By rebalancing like this, we would have 4 types of medkits: One that's cheap and disposible (brown, with no changes made), one that's good at getting a couple really fast alturistic heals, one that's good at getting a whole lot of moderately faster heals, and one that is slightly less bad at getting a self-heal.

The rarities don't need to be the ones I specified; I only chose the ones I did for sake of example because Purple and Green would match with their pre-existing roles.

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