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Yet another Wraith weapon that takes up half his screen

Why do you keep making these? Does no one on the team play Wraith and therefore realize how hard it is to see when your weapon is blocking the entire right side of the screen?

For clarity, this is about the Wraith's skin in the current Rift. It looks neat, but that weapon is like nerfing yourself with how much you're blinding your FOV with it equipped.

Comments

  • Seraphor
    Seraphor Member Posts: 9,436

    It's either an oversight of the design team not playing killer.

    Or they think clunky, disorienting and generally obstructive elements of the game serve as "balance" for killers.

    It's genuinely hard to tell some times, after all, an 87 degree Field of View has been a "feature" until now.

  • Caiman
    Caiman Member Posts: 3,472

    I too have started to think they make killer gameplay as awkward, uncomfortable, and unpleasant as they can out of some deranged sense of "balance" that feels more like sadism at this point.

  • TheTom20
    TheTom20 Member Posts: 702

    One of the new huntress ones takes up a lot of space as well

  • Caiman
    Caiman Member Posts: 3,472

    Just to add on to it, even though the Wraith turns invisible, I still can't see through this weapon because it has so many edges and appendages to it that the invisible distortion effect around it still makes half the screen near-impossible to parse.

  • Archael
    Archael Member Posts: 939

    i think they designed Wraith to constantly using shadowborn