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The Trapper - Iridescent Stone

Now, it's entirely possible that I'm simply not enough of a big-brain Trapper main and as such my IQ is simply too low to appreciate it, but I do play a reasonable amount of Trapper and I struggle to feel as though this addon is actually doing anything for me. I've been running it across a few games, in different builds with different intents, and it seems impossible to actually rely on or plan around in any real way.

I think the RNG nature of this addon could be adjusted, to make it something that feels more genuinely transformative and useful for a killer that already struggles quite a lot. With that in mind, here's my pitch for a rework of the Iridescent Stone:

  • When a Bear Trap is disarmed by a Survivor, it re-arms itself after 30 seconds.
  • Bear Trap setting speed is reduced by X%.

Some additional notes...

The specific phrasing there means that walking over your own trap with the Makeshift Wrap addon wouldn't trigger the Iridescent Stone, and nor would survivors who either escape or are freed by teammates. Only survivors performing the disarm action would count.

The timer could be adjusted, I kept it the same as the current value for this pitch here just for simplicity's sake. My goal would be both to make this addon more reliable, as well as to not tell survivors it's in play by having it re-arm traps that haven't even been picked up yet.

The reduction in setting speed is a balancing element both to encourage running it with a setting speed addon (thus cutting down on potential combinations being overtuned with no downsides), and to encourage choosing where you want to place your traps more carefully, because the spot is both going to be occupied more frequently by an armed trap and because placing that trap down takes longer. I don't know what the number should be, necessarily- possibly the same as the increase you get from the Fastening Tools, at 50%?

With this version of the addon, a Trapper could bank harder on setup because that time can't be immediately undone by a single survivor following you around, but it would come at a minor cost and wouldn't make disarming impossible or useless, just weaker. What do we think about this?

Comments

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    in my opinion, iri stone is trapper's strongest add-on. it saves invaluable walking time for trapper if a trap is disabled and it allows you to place your trappers anywhere on the map. base trap setting speed would just put unnecessary drawback.

    With makeshift wrap, you can place it in the middle of loops. makeshift allows you to walk through your own traps so survivor need to path around it but you can walk directly through it meaning you can m1 hits for survivors avoiding the trap because they're thinking longer route compare to you. If you want to play somewhat lame with trapper, you can just put traps pallets directly and just lockdown large parts of the map.... like near 3 gens. the add-on also good for locking down basements areas... though that is more of trapper meme. I wish add-on was base-kit for trapper but I can see why it is not because of dislike of the possible promotion of lock-down gameplay.

  • jesterkind
    jesterkind Member Posts: 9,556

    I understand the theory behind why that's true, but it honestly feels as though you're never gaining anything meaningful from running it. Even with all traps laid down on the map and therefore being reset every thirty seconds, the RNG makes it a nightmare to try and actually utilise in any meaningful way.

    Trapper needs a lot so I wouldn't call this the only change I want, but I would like to see this addon be more reliable than it currently is.

  • Seraphor
    Seraphor Member Posts: 9,436
    edited August 2023

    I'm not a big Trapper player, but I pretty much only play with with Trapper Sack and Iri Stone. They cut down on so much set up time so I can actually pressure survivors and not have multiple gens pop before I even find someone.

    I generally always double trap the shack (window and pallet, outside) and the main building right away, and survivors will often disarm some of those, but then mid-way through the game I almost always get a survivor caught in a trap they thought they already disarmed. And it's much more satisfying when that's mid-chase too.

    It sounds like a lot of RNG, but unless survivors are going around resetting every trap constantly (which itself is time consuming for them), then there's usually only a small number of inactive traps anyway, and not many choices for the RNG to choose from.

  • thisislastyearsmodel
    thisislastyearsmodel Unconfirmed, Member Posts: 636

    Iridescent stone is overrated, and the worst part about is that it is one of his best add-ons. The issue is that it's so inconsistent that half the time it feels like you would be better off running something else. I can count on one hand the amount of times in the past few weeks that the trap I need to open has actually opened instead of the throwaway one I put at a pallet on the other side of the map.

    IMO the most reliable add-ons you'll get with Trapper are the purple bag and honing stone. Keep your traps on the side of the map with more gens (speaking of, I had 5 gens spawn on one side of Suffo Pit the other day. I've never seen that.) and put them in loops. Either the survivor will have to cut wide and give you a hit or they'll forget about the trap and go down.

  • jesterkind
    jesterkind Member Posts: 9,556
  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    i think it is more of anti-bully add-on for trapper. the other two purposes is to save time and to increase flexibility for where he can place traps. if you place traps in open, it becomes risk for trapper as time-sink. with add-on, it becomes time sink for survivor. It is just a lot survivors do not really play around trapper's power. that is why i do not really understand why people think trapper is that bad. at least on average, when i play him, he does not need add-on's. he only need add-on if survivor play around his power.

  • thisislastyearsmodel
    thisislastyearsmodel Unconfirmed, Member Posts: 636

    Sorry, I meant to respond to one of the comments left. I don't know why my comment posted on its own.

    I think your idea is okay, but I feel that it would make the add-on slightly worse or, at the very least, keep it in the same "tier" (so to speak) that it's currently at.