http://dbd.game/killswitch
Hook grabs was removed a month ago, How has been?
So my general prediction was it would make Survivors more bold regarding unhooking, but that didn't really happen. I am happy the whole unhook mini mindgames are gone, Internet Connections were random.
I saw it was talked up like the death of Camping (not true either) and of Killer's ability to compete, but its been pretty inconsequential for me. How are you guys feeling about the change?
Comments
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It actually feels better imo. I have very decent internet, but I get grab-denied a lot so it's nice to just be able to hit instantly instead of standing there with my big dumb hand sticking out for five seconds and then smacking the person getting unhooked during their i-frames.
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It's a good change far as I'm concerned. Instead of hesitating and looking for the grab, I just commit to the swing earlier, so my weapon is wiped and their sprint is on CD by the time the unhook finishes.
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Even though it costs me kills, I actually like it - it makes guarding the hook a more involved process.
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The counterplay is to spread hits on everyone with sloppy beforehand, making it longer to heal and force a trade
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Do you think it results into a noticeable Kill rate reduction?
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Who knows? We only see a tiny portion of the trials, in the pretty narrow mmr-range we are at.
I assume it should have an impact... but we adapt. If the rate of noed use and hard-tunneling did increase as some claim, it could be a result of the grab-removal. I definitely try to take at least one kill before gens get completed, as any decent trio can save against an m1 killer with no relevant perks. If a duo goes for the save, things get exciting as that can have all sorts of results. The occasional solo-attempts tend to result in a trade at best.
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I don't think it made anything worse. That's all I think about it.
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As someone who never played the hook grab game, literally no difference at all.
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Rarely stuck around hooks, so doesn't affect me much outside of the occasional endgame.
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I honestly hated hook grabs. There were way too many situations where the killer was being demolished and then snowballed because of one hook grab. It was a really cheesy way to turn a game around and i'm glad it's gone. Especially against solo players who can't communicate that the killer is camping. The real question is do we even need a full anti camp system now that hook grabs are gone? Hook grabs being removed solved most of my issues with facecamping. It's a very risky strategy now if the survivors are healthy since they will just run in and trade at the last second.
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IMO for most of the killers this is enough. But there are still some killers that need that mechanics (pinky clown, any huntress with hook on hill/basement, trickster, bubba, billy, infinite T3 meyers, ...).
Anyway, the change feels very good. I don't miss it one bit on killer's side and it feels very good on survivor
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On killer side I never played the grab game and found it silly - so no difference there.
On surv side I enjoy the funny dance being gone - especially in soloQ where you don't really have an option other than to try and trade because you can't coordinate with others. Now if you want to trade (and the hook is trade-able) you can without being screwed simply because you Q up by yourself.
Also can't see a reduction in camping because of it - just the huge snowball potential is gone, so less 4k campers. Which is good - looking at a hook shouldn't win you matches if the deciding factor is ping/the server.
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