The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Why can TCM have both built in voice chat and show who is in a party whilst DBD can’t?

HauntedKnight
HauntedKnight Member Posts: 388
edited August 2023 in Feedback and Suggestions

Seriously what is the reason the devs seem unwilling in this game to implement voice chat, balance around this communication and acknowledge the advantage playing in a coordinated team gives you?

For anyone who has played TCM, you know when you see the icon telling you the family is in a party they’re going to bring much more coordination and subsequently the game will be tougher. Same with the victims. Yet with DBD, the devs seem to be unwilling to do this or they downplay how powerful SWF actually is. Yes, the HUD was good for solo queue but it’s nowhere near actual voice communication.

Of course officially, this game does not have built in voice chat. But at this point, seven years into the game, this is akin to burying your head in the sand. Are we saying the DBD community can’t be trusted to have voice chat in game? Are the devs worried adding in voice chat would lead to too much balancing work? I just don’t understand at this point- the idea of this being a horror game where you’re on your own lacking information is a fallacy at this point. This is basically an action PVP game where communication plays a big part.

Also, any built in voice chat should of course be able to be switched off but pretending a large amount of players aren’t already on coms and that its effect is negligible is just silly at this point.

Post edited by Rizzo on
«1

Comments

  • HauntedKnight
    HauntedKnight Member Posts: 388

    You should of course be able to turn voice chat off- but the option should be there and you should be willing to accept that you are putting yourself at a disadvantage if you don’t use it.

    It should be accepted that voice chat gives an advantage (no-one disputes this right?) and the developers should balance around communication IMO.

  • HauntedKnight
    HauntedKnight Member Posts: 388

    Honestly my counter to this is I wholeheartedly believe if DBD was released in its current form new tomorrow it would include voice chat. It is not the game that was released in 2016, far from it.

  • tippy2k2
    tippy2k2 Member Posts: 5,204
    edited August 2023

    I would be accepting that I am putting myself at a disadvantage...

    Which is why I'd more likely quit the game outright than I would accept voice chat

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    I fully agree. because that is now an expectation of every new asymetric game.


    but I also think the devs like not having voice chat.

  • sickdeathfiend
    sickdeathfiend Member Posts: 140

    its probably the same reason they clownishly over censor end game chat, they don't want to invest the money/manpower into moderating voice chat I guess.

  • dbdcolonsteamer
    dbdcolonsteamer Unconfirmed, Member Posts: 15

    Because DBD survivors have four times as many player(customer) as Killer.

    TCM requires fairness because both sides need player.

  • CrypticGirl
    CrypticGirl Member Posts: 658

    Of course not. Have you seen some of the stuff that people type in the endgame chat? Imagine what they would say if we had in-game voice chat.

  • JPLongstreet
    JPLongstreet Member Posts: 5,882

    This i believe is the main reason for not adding it.

    Imagine the nightmare of having to police & moderate across all the platforms DBD is currently on. Much easier to leave all that mess to Sony and Microsoft and Nintendo and whatever tf our PC cousins are using.

    Also, have you met us? 😕

  • bm33
    bm33 Member Posts: 8,246

    Because then BHVR would be responsible for moderating voice chat. It's not worth the time or resources, especially knowing how toxic the DBD community can get. People constantly complain about messages they get in end game chat, it would be even worse with VC through out the entire match.

  • BrightWolf
    BrightWolf Member Posts: 444

    God that's just awful, imagine too if the player was also a female, it'd be tenn times worse with sexist drivel and sandbagging/sabotaging a female player. XO

  • Sava18
    Sava18 Member Posts: 2,439

    SIr, I play overwatch at gm1 and 3/5 games people have themselves set to not join the voice chat.

    You are blowing this out of proportion.

    Although I doubt 4/5 games would have more than 1 person join vc in dbd.

    Your putting yourself at a disadvantage technically but lose nothing from the current state.

    -Sincerely someone who would not join voice chat in this awful player base.

  • Sava18
    Sava18 Member Posts: 2,439

    Now hear me out... mute button.

    Very innovative! Or as I said previously a option in settings to automatically not join vc.

    This entire thread only proves dbd players don't play other pvp games.

  • bm33
    bm33 Member Posts: 8,246

    BHVR would still need to moderate the voice chat like they do with the end game chat - that is alot of resources.

  • Annso_x
    Annso_x Member Posts: 1,611
    edited August 2023

    the only things I've heard about TCM after the "new DBD" talk is that voice comms are super toxic and that there's a dodging problem, so no thank you.

  • tjt85
    tjt85 Member Posts: 955

    Leaving aside the potential for toxicity and language barriers (for those of us on the EU / Asia Servers), I think they would have to drastically change the game to a co-op killers vs survivors set up, so that both teams could co-ordinate. Giving every survivor team the ability to SWF on comms would be too strong and drop kill rates through the floor. And it would nerf Stealth killers into oblivion. The game just isn't balanced for either side to have a complete knowledge of the game's state of play.

  • HauntedKnight
    HauntedKnight Member Posts: 388

    So basically everyone just has to accept the huge advantage SWF has in this game and deal with it?

  • HauntedKnight
    HauntedKnight Member Posts: 388

    I don’t “love” voice chat. I’m just fed up of people pretending like this community is “special” and the unwillingness to actually acknowledge the huge advantage communication gives people.

  • HauntedKnight
    HauntedKnight Member Posts: 388

    Thank you. It’s really not that hard is it.

    It’s hilarious to me how this thread is boiling down to “this community is toxic and the devs can’t handle it ergo voice chat= bad”.

    Of course in that equation it’s voice chat that is the problem…

  • MrBuffalo
    MrBuffalo Member Posts: 312

    People already complain about discord comms. Adding this is just going to trigger people even more. I don't see a point.

  • Hannacia
    Hannacia Member Posts: 1,323
    edited August 2023

    If DBD gets global servers like TCM or servers based on chosen language then sure add voice chat which can be muted if needed, But atm playing in EU servers i would never ever keep my voice chat on.

  • HauntedKnight
    HauntedKnight Member Posts: 388

    Then when people say “solo queue is terrible do something”- something which crops up daily on this forum, Reddit, Twitter etc- what are they hoping the devs can actually do? I constantly see “buff solo, then buff killer so things can be balanced to SWF level”. Again, how exactly is solo meant to be buffed anymore than it has since the implementation of the HUD? Some more base-kit perks perhaps? Eliminating all killer tactics that are deemed “unfun”? Aside from that, there is nothing that can be done.

    If we accept SWF with communication is the ultimate easy mode for this game, then we have to accept as a consequence that BOTH killer and solo queue will suffer. Like I said, I’m not even saying you personally or anyone else should be forced to use voice chat, but based on the responses in this thread the only reason to not have it is because of the community. And that’s just kind of sad.

    It’s also incredibly naive to just outright say that “this game doesn’t have voice-chat”. Because whilst it does not have official built in voice chat, an awful lot of people are using communication and gaining a massive advantage from it. Actual acknowledgement of this from the devs would be nice. Instead someone will probably come along and say the usual nonsense of “most SWF’s are just friends chilling and having fun! It’s not really an advantage”. Which everyone knows is total BS.

    Hiding who is in a party, not having comms whilst letting people have comms, not showing MMR- All of this at this point in the game is just silly now.

  • HauntedKnight
    HauntedKnight Member Posts: 388

    People complain because the game isn’t balanced around communication. SWF can basically run rampant over game balance because of how powerful communication is in this game.

    Now stopping people playing with friends is clearly a terrible idea. I am not advocating for that. But everyone just throwing their hands up and saying “what can we do” is not the solution. Maybe a more thorough ping system is the way forward to help solo queue and then look at killers from there. But bridging the communication gap is the only way the imbalances in this game can be addressed.

  • StibbityStabbity
    StibbityStabbity Member Posts: 1,839

    I honestly believe that VC would mostly benefit the game. Some things would need to be rebalanced because of the ability to share information, but that's something that can be adjusted over time to fit the new dynamic among survivors.

    However, I don't think DBD should have VC. Not for any "good" reason, just that the community is so hell-bent against it.

    Every worst case scenario would apparently come true with VC. The community, which is considered very LGBTQ+ and female friendly, would turn into a bigoted mess over night. Somehow. The older audience that DBD enjoys would suddenly become 12 year olds screaming gamer words 24/7. Somehow. The poor people that hook out at the beginning of a Trapper match or spend the whole game hiding would have to endure the horror of their team telling them to be productive. Tragic. New players would have to experience the torture of their team telling them, in real time, how to play better and coaching them so they much more quickly learn how to be proficient at the game instead of spending weeks to months having to research it themselves and figure out what they did wrong or just giving up. It would be pandemonium.

    I'm not saying bad things wouldn't happen. They absolutely would. But I personally don't think it would be the average experience. However, Ben Afflecks Batman said it best: "If there is even a 1% chance that we could have a bad interaction in a video game, we have to take that as an absolute certainty."

    So ya, don't add VC to DBD. The vocal community simply doesn't want it, regardless of the potential benefits.

  • BlueRose
    BlueRose Member Posts: 658

    You don't know how hard it would be since you know you are not a game dev. You have no clue how much time and money the dev would have to do to put in voice comms and police it. Just adding a mute button doesnt mean they don't have to police comms. Every game that has a voice has a mute button but guess what they still police comms and ban ppl for slurs and other things. You can't just add a mute button and call it a day.

    Now put yourself in the dev's shores for a moment. You put in the hard work, hours, and money to add voice comms in a game that is already been made for years and even add a system to police it. Then you see that most players either keep it off or use the comms to be toxic. Only a very few players use it for the reason why you made it in the first place. Not really worth the time and money now is it? Why add something to a game that is just either going to be not used or be abused by toxic ppl? The biggest thing is TCM and other games were designed with voice in mind and those systems were put in as the game code was being made. DBD wasn't and adding a new system to the already made code would not be as easy as you may think.

  • StibbityStabbity
    StibbityStabbity Member Posts: 1,839

    They use the Unreal Engine, which actually has native VOIP. Essentially, it's already in the engine. It has Global, Team, and Local voice chat already built into it. Ya, they would need to craft the visual queues for it, but the underlying system that powers it is already (technically) in the game. From there, UE has APIs that allow the developer to tailor how it works and interacts with their servers, other servers, etc.

  • FilthyLegionRevival
    FilthyLegionRevival Member Posts: 313

    I wouldn't want them adding voice chat to dbd unless they add a ping system. You can give callouts that way that everyone else can see and this will help players over in the EU as there's more language barriers.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,784
    edited August 2023

    That's what we've been doing ever since the survivor HUD was released. There's zero reason to believe that BHVR has any intention of actually compensating killers for all the quality of life buffs the survivors have been given. It's literally been years, and we've heard absolute zero on compensation buffs, besides the FoV idea that is happening for accessibility reasons.

    We even have the healing nerf to prove that BHVR's goal isn't to actually balance survivors as a whole. BHVR nerfed self healing, but kept altruistic healing exactly the same, which WIDENS the gap between solo q and SWF. It's like BHVR's goal isn't actually to close the gap, and instead they're just using that as an excuse to buff survivors whenever they want.


    PvP games that have basekit voice chat, are balanced around voice chat, which means that if some people don't participate in voice chat, the whole team might be at a massive disadvantage.

    Even if we use TCM as an example, have you seen the difference between killers that don't use voice chat, and killers that coordinate Bubba removing specific infinites, killers that coordinate being in specific places to flank survivors that are trying to loop, killers that coordinate being at the well drop-down place in the basement so they can be there when a survivor drops down a well, etc etc etc? And that is what the game is balanced around... players that are using voice chat to coordinate strategies that are impossible to do without voice chat.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,821
    edited August 2023

    i think dbd problem is derive on aura's. if survivor can see aura of teammates, they can do most teamwork actions effectively. in TCM, there is a character in the called Cook. One of his skills is that he can grant-wall hacks when he detects a victim to himself. at base-kit, this is not very useful with no voice com's. With level 3, he grants wall-hacks to everyone on his team when he uses Seek ability. You can see how dramatically more powerful his ability becomes once aura is shown to everyone on the team.

    His level 3 ability grants voice com's without needing to talk. The game shows the aura and the aura does all the talking. survivor has same problem in dbd. with bond/empathy/kindred, the teammates auras perks do all the talking required. there is no reason to add voice com's. your better off just putting those aura type perks into base-kit so nobody needs to talk. the game does all the talking for you.

    they cannot really buff killers because majority of matches are soloq survivor matches vs killer. until solo is as good as swf, there is no reason to buff/compensate killers.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,784

    I think you missed the point on everything else I mentioned about TCM and voice comms.

    "Even if we use TCM as an example, have you seen the difference between killers that don't use voice chat, and killers that coordinate Bubba removing specific infinites, killers that coordinate being in specific places to flank survivors that are trying to loop, killers that coordinate being at the well drop-down place in the basement so they can be there when a survivor drops down a well, etc etc etc? And that is what the game is balanced around... players that are using voice chat to coordinate strategies that are impossible to do without voice chat."

    All the above stuff is important, and currently needs voice comms to do.


    The real problem is BHVR said they don't intend to balance the game around voice comms.... but when they say "lessen the gap between solo q and SWF", they literally mean voice comms. The survivor HUD had 0% to do with basekit SWF, as basekit SWF has 0 extra communication features beyond what solo q gets. And whenever survivors talk about closing the gap, they are also literally talking about features that survivors only get when they use voice comms.

  • Bran
    Bran Member Posts: 2,096

    Game was built without it and after so long, doesn't really need it. In the words of so many, it's just unnecessary at this point. Sure it could be helpful whatever.

    And that's ignoring the obvious people can't be trusted with comms, since that goes for any game with comms.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,821
    edited August 2023

    hud is small step in closing gap. the problem is survivor do not really need UI. what they need is teammates aura. you do not need UI telling you the generator progression. you can just see a survivors aura in the distance that the survivor went on generator. from that, you can deduce that if he is on the gen for 20 seconds. the gen has 22% progress. you do not need UI to tell you that survivor is in a chase. you can read body language of a survivor running away from a generator. that survivor must be in chase because he is running in circles. you do not need UI about healing progression or gate progression. you can do same internal clock as generator's.

    dbd's survivor problem is just teammate aura reading. It is similar problem to cook's level 3 seek ability. I am not sure why they have that seek ability as upgrade because that upgrade is clearly an upgrade that every cook is going to use in soloq. the SWF will also use that level 3 ability until everyone learn the basement map but after x months where the player knows the maps inside out. SWF will not need to use that level 3 skill because they can just do call-out based off basement location like "victim on side-garden ladder". soloq on the other hand will always have to rely on that level 3 cook skill because you do not know if your teammate understand the map to use your call outs effectively. you have to use level 3 perk in hopes that they use wall-hack properly.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,784
    edited August 2023

    The survivor HUD doesn't close the gap between solo q and basekit SWF. It's literally closing the gap between people without voice comms and people with voice comms. Remember that basekit SWFs have the exact same game information as solo q, and many SWFs don't use voice comms... so they had the exact same game information as solo q, even though they are in a SWF.

    And aura reading is pixel perfect information of where the survivor is, which is way more accurate than what most people are communicating via voice comms. And auras give constantly updated information. Auras and voice comms are not replacements for each other, as they have completely separate advantages and disadvantages.

  • Quizzy
    Quizzy Member Posts: 862

    No thanks. If anything. I would rather them have the dbd mobile version with already made commands you can choose from so everyone knows what you are going to do etc. I dont trust some ppl in my community to handle voice chat at all.