Little Annoyances
So I was wondering what things people see in game that annoy them. None of the obvious, exhaustively discussed meta things like tunneling, camping, disconnecting, the like; but smaller stuff that grinds your gears.
I'll start with a couple of mine:
I don't see this one a ton, but when I do I get really annoyed for some reason: When you're on a gen with others (not great in most cases, but sometimes late game it's called for) and someone misses a skill check, and another surv stands up and stares a them, like shaming them. Sometimes for several seconds. Why? It's stupid, and wastes time. And it's not like it's going to making them less likely to miss another one (probably the opposite, in fact). Or maybe the idea is to make them leave and do something less productive?
Stupid. Plus, it happens to everyone on occasion.
Here's one slightly more impactful one that I experienced a lot over the weekend: when you're trying to hammer out that last gen (or a central gen early on), and people jump off the gen as soon as they hear the TR. Please, please, be willing to take a hit in trade for finishing a gen.
I totally get that is probably a function of bad SBMM/potato teammates, but still.
I've got more, but not coming to mind right at the moment.
Comments
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First: when I play a super chill game as killer with fun perks and spreading hooks just to get tbagged by the last survivor in the exit gate.
Second: survivors "committing" to a Gen. Never liked it but it's fair play.
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As a killer, I love survs who commit to gens (by returning to the same one once driven off, even if the killer is still there). It's a function the sunk cost fallacy, and it'll get you killed.
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No, I mean committing, you just sit on it in the face of the killer because you know that they are powerless to stop it.
I hate that feeling of being powerless and honestly it's just the same as tunneling in my book but again: it's fair play.
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Not sure if it counts as little but theres only 1 thing that genuinely gets under our skins and thats Object. We remember the past uses veeeeerrrrrry vividly and see more than just the survivor as red.
Something that probably fits better is the survivors standing in the exit who are just there to waste time. The games over, the killer can't actually get you, everyone else is out or next to you, why wait out the timer?
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I see what you mean, and I know many killers take it as disrespect. When I used to be a killer main years ago, I took it as arrogance as well. Now I look at it as a calculated sacrifice for the team, and understand why people do it.
And it depends. If you have 2-3 people on a gen and it's like 95% done, you've got to finish it. Particularly if it's a strategically valuable one (part of the 3 gen, the centermost gen, last one, etc). Time is the currency in DBD, sometimes you gotta eat that hit.
If it's like 60-70% done? Nah, bail on it and find another. And if you stay on it and can't get it finished? The risk failed.
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As I said: fair play.
But when they do it on the first one, they should not expect me to play nice.
Also.... With adrenaline there isn't much of a sacrifice when you commit to the last Gen.
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