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Which realiable ways to run Xeno on tiles have you figured out so far?
Except for pre-run and pre-drop I haven't found much so far.
Between his non existent penalty for missing an M2, him pretty much always being able to be in M2 (turrets have proven to be astonishingly inefficient - and also not even particularly effective) he can just run and continue poking (tbh, kinda feels like a Nemmy who has his T1 tentacle up all the time while remaining and regular speed). You basically play chase pretending the killer is 4m closer than they actually are ... which means anything non-god-loop is rendered obsolete. Or that's how it seemed to me this far.
What's your experience been so far?
Comments
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There is no counterplay for him atm.
Only turrets but they are joke level if Xeno is not bad.
Drop pallet, get hit. Don't drop pallet, get hit. Jump vault, get hit. Don't jump vault, get hit. Because this killer chases you with 4.6 speed and he does not need to hold his power to use like Huntress, Nemmy or Demo. I really don't know who thought this is good idea.
Dodge his tail and make him miss. Does not matter because his tail is so forgiving and he catches you pretty fast again. You can't even make distance.
This killer has no downside and if they do not change him, i can see he will be hated even more than Nurse, SM and Blight. Xeno makes these killers look like balanced, i am not even joking.
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