Flamethrower should make Alien drop
To help balance this broken ass killer AND to be more realistic if the killer gets hit with a flamethrower he should drop whoever he is carrying. Patch it.
Comments
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No.
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The flamethrowers are meant to be a counter to the POWER not to basekit abilities of the killer.
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It's unrealistic and unreasonable. A flashlight or having a pallet hit the killer will make him drop a survivor but not being literally set on fire. Stupid.
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I highly disagree as well.
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It's a game. Not everything needs to follow real world logic.
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lol
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Okay, but lets not forget that people IRL don't have infinite blood, survivors should die of blood loss shortly after the first hit.
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only if the survivor burns to death aswell
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insane suggestion considering you wouldn't be able to react to it.
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No
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Broken killer seems far fetched and the turrets aren't all that strong to begin with even though they do help out
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That is one wild take.
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The flame turrets really do need a little more aggression.
It's very easy for the killer to stay in crawler mode and be hit by one. The slow down of carrying one and setting it up is already a hindereing effect to the survivors. Just seems dumb to slowly carry it to a crossroad, set it and then loop the killer to it only to have the killer run through it, on fire and still tail down you like nothing happened.
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I really need to stop taking these obvious baits seriously.
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Of all the hills to die on... you choose this one..... yikes
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Ehh I've seen people able to constantly have the turrets up constantly meanwhile able to get gens done. I think the flame turrets are in a good spot where they are.
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All I see are salty ass Killer mains NOT wanting to make it fair, just easy for them to 4k, grief and troll survivors. By all means continue to ######### post and prove my point instead of actually talk about fixing and patching problems with the latest release. Another big bullshit that needs fixed is being able to down a survivor with the tail whip across a downed pallet even while the survivor is crouching. A hit across it fine sure but like nemesis if you are crouched behind a window or pallet these should NOT be hits. Go ahead gried about how that is totally acceptable blah blah blah.
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Oh no, your opponent doesn't give you easy wins.
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God no
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Projecting is not a good way to start a discussion, especially when you project at others that are calling you out on the fact that your projecting.
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Last 10 matches (all against Xeno..what a shock) and it's been the same thing. Running higher add-ons that make the turrets almost useless against them. I watched one stay in crawler while on fire and just down a person at a loop with the tail.
If the turrets are supposed to be the defense for the survivors, they need to re-think what they've done with the add-ons that make them ineffective. They already made them more cumbersome to deal with then the EMPs which is a good thing, but then adding to it by giving add-ons against them was a bad move.
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Ever ask yourself maybe he not broken it's just you?
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"Flamethrowers should kill the Xenomorph."
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No
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You do realize that the turrets don't instantly get the xeno out of runner mode right? Its fast but not instant.
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I'm a survivor and my first thought when Xeno walked past carrying someone and got torched was "Oh they didn't drop," I thought they would. But then if that happened, people would just put a flamethrower near as many hooks as possible, which is dumb and overpowered.
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whats with huntress then? she can also hit u over pallets even if you crouch
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If that was implemented, Alien players would be incentivised to slug everyone as opposed to hooking someone and risk getting hit by a flamethrower.
Be careful what you wish for.
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Oh the irony and projection.
The only one salty, using foul language is you here 🤣
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I think it would be a good idea if Flamethrowers slow the killer to a 4.0m/s killer permanently when he hits the killer.
Patch it.
NOT
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If the flame turrets made the alien drop survivors you could prevent every hook.
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Agreed. It can't stun killer when carrying. That would be totally broken
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Don't expect instant, but when the killer can ignore the turret and get downs while running a loop, that is a problem.
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The xeno can stay under constant fire for around 2 seconds without being taken out of power. If the xeno kept on going in range for 1 second then backing off then they got time to reduce the progress to remove their runner mode.
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