http://dbd.game/killswitch
Flashbangs needs a quality of life change
Hello,
I love using flashbangs and it's probably one of the most fun perks in the game that isn't overpowered or anything. just wanted to give a suggestion change that would make the perk feels a little better overall and that is to make us craft or hold more than one flashbang even if we couldn't use the one we have. there are some games i was able to repair 3 gens on my own which would've gave me 3-4 flashbangs and i wished i could've carried them instead of one or 2 for a match.
Just before anyone say i know i could get 4 but what's the point of dropping them on the floor around the map and keep going back to carry them one by one? it just doesn't feel worthy. just a little quality change to the perk and it will be perfect.
Comments
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Having more flashbangs would make the perk able to be used more often, I agree. The only issue I see would be dropping multiple flashbangs in quick succession. This could maybe be an issue rather than rewarding a timed flashbang players would just drop 3 of them making it near impossible to escape.
My suggestion would be instead of being able to carry multiple flashbangs at once. The perk will now gain stacks for the gen progression you do. At tier III flash bang takes 50% gen progression to be able to craft a flashbang. let's say you do an entire gen by yourself You will do 100% of the gen meaning you'll have two stacks to craft a flashbang. You can enter a locker then consume a stack then the perk goes on a 30-second cooldown before you can craft another one. But while that cooldown is going you can continue doing gen progress to build up stacks.
This would make it so that instead of having the meter full and not being able to make progress on a consecutive flashbang. You'll be able to store extra flashbangs if need be and not feel like you're missing out on more flashbangs. This would also make it so you can't spam them but in return, you'll have more of them saved for the times you actually need them.
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