One Tip for playing against every killer in Dead By Daylight
Title is the description, I'm going to offer up a quick tip that will hopefully help against each killer in DBD
Trapper: If possible, identify where Trapper has spawned and avoid it whenever possible, Trapper works very well when he sets up a web of traps, don't step into the web unless you absolutely need to, If you're feeling brave you can stay near Trapper and constantly reset his traps, you'll annoy him very quickly
Hillbilly: Hug corners tightly and go to loops where his Chainsaw is harder to use, avoid running in circles around small bits of terrain, Hillbilly can and probably will curve around it and hit you
Wraith: How you need to play against Wraith mostly depends on his addons and perks, but you can see him from further away then you might think no matter what he's using, if you go to a pallet and he goes invisible to try and get a cheeky hit, don't camp the pallet, try to get into his face and force him to either chase after you or move away from you in order to decloak behind a rock
Nurse: Do your damnedest to not get found, run Stealth perks like Quick and Quiet and Diversion, if she does find you, hold W and try to make as much distance as possible, you can't loop Nurse, but she also can't down you if she never finds you
Huntress: She has a very obvious audio que for when she's readying a hatchet and when she's putting the hatchet away, if you hear the first audio que, don't commit to a window or pallet and instead try to get her to waste the hatchet or put it away, once she does either, then you can vault or drop the pallet
Myers: Myers may not have a terror radius at tier 1 but he's still pretty easy to see due to his mask, keep a constant eye out for him and keep out of his line of sight as much as possible
Hag: Crouch around hooks and hold Crouch until you're out of the trap's range, Hags like placing traps around hooked survivors in order to get cheesy hits, but that relies entirely on you rushing to unhook rather then crouching, Urban Evasion is a very useful perk against Hag as well, use it if she's giving you trouble but know that I will be judging you for it
Doctor: Even with the shock delay addons you can still time pallet drops and vaults, he also slows down whenever charging Shock Therapy, so greed loops as much as you can
Bubba: Try to get him to bump into stuff whenever you can and run like hell if he does, you will make a lot of distance regardless of how long the tantrum lasts
Freddy: Learn to stay in the dream world and don't go for the clocks unless you really have to, Freddy is only slightly more dangerous if you're asleep so it's often better to just use your teammates to wake you up rather then going across the map for the clocks
Pig: Try to memorise where the boxes are and get rid of the RBTs as soon as possible even if they aren't active, the sooner those things are off the better you will be
Clown: Try to time your vaults with when you're not Intoxicated, if you see Clown committing to a reload, run like hell and make as much distance as you can
Spirit: Iron Will may not be as powerful as it used to be, but do not underestimate it, 75% quieter grunts of pain is still more then enough to throw her off, plus it synergises with MFT, combine those 2 with Lucky Break and Spirit will just not be able to find you at all
Legion: DO NOT ######### HEAL, Split up from your teammates and force Legion to chase you as a standard 115%, even if they have Thanatophobia
Plague: DO NOT CLEANSE, Corrupt Purge is one of the strongest ranged attacks in the game, deny her that power and she becomes a standard 115% m1 killer
Ghostface: Large open maps are your best friend, try to stay in areas where there isn't a lot of terrain and LOS blockers, Ghostface may be able to stalk you easier but you'll also be able to reveal him easier
Demogorgon: Shred can let Demo fly, do not think you're safe just because you're far away from him if he's on a elevated surface, he will be able to close distance almost as well as Nurse can, if you see him charging Shred, try to get up in his face and throw off his aim, once he misses, run like hell in the opposite direction
Oni: Circle of Healing is still a very useful perk against Oni, try to stay healed and avoid giving him his power as much as you can, the early game is when he's weakest, so try to get as many gens done as he can before he can trigger Blood Fury
Deathslinger: Do not think you're safe just because you're inside a building and he isn't, The Redeemer's hitbox is surprisingly small and can hit you through small holes
Pyramid Head: Run and try to throw off his aim once you hear him charging Punishment of The Damned and take sharp turns once you hear it go off
Blight: Try to go to loops where there isn't a lot of stuff for Blight to use his power, Crouching in his face is also quite useful since he will just straight up miss if he isn't looking down, unless that's been patched, in which case, just try to stay at loops where his power is less useful
Twins: Kidnap Victor and keep him away from your teammates as long as possible, if Charlotte chases you while Victor's on your back, do not try to throw him off, you'll be locked in the Crush animation and give Charlotte a free down
Trickster: Stay around high walls and try to make him waste as many knives as possible, try to keep a mental count of how many knives' he's thrown and make plays based off of that, if he has less then 10 and you're healthy, feel free to just hold W and possibly take the injure if you can
Nemesis: Don't drop pallets unless you are dead sure it'll stun, keep Nemesis out of tier 2 as long as you can, don't be afraid to get Infected by zombies either, you'll get a speed boost and deny him some Infection progress
Pinhead: Babysit the box and/or protect the person with the box if you can, letting Pinhead chain Chain Hunts is a guaranteed loss no matter how good you are, so keep it from activating as much as you can
Artist: Try to bait Artist into launching crows, if you can make her waste them she'll be slowed and have to wait a bit before placing them again, alternatively, hold W to the next loop if you hear her placing them down
Sadako: Grab a tape once you get to 3 stacks of Condemned in order to get rid of all of them at once, identify where TVs spawn and keep a mental map of them in your head, Sadako has nothing in chase so she relies entirely on hit and runs, which she cannot do if she can't find you
Dredge: Dredge may not have a TR in Nightfall, but you can still hear and see him wandering around, if you see him charging his power in chase, then camp a pallet and try to get him to either cancel it or waste the teleport
Wesker: Go into open areas and try to get him to either M1 you or just throw you, alternatively, try to camp windows and get him to vault through them on accident, not only is it funny, you can get quite a bit of distance
Knight: The Guards are braindead and don't go through windows or pallets, hold W to a loop once you get Hunted and try to hold W back to the Stand once it spawns, Knight is not difficult to loop so long as you play things smarter then he does
Skull Merchant: Get injured and just stay in the drone's radius, putting on some Low-Fi beats is also recommended, trust me, it makes dealing with the worst killer in the game a lot less painful
Singularity: Save EMPs for when you get Slipstreamed and stay around terrain and walls, also be mindful of where the Biopods are, they can end up in some very strange places
Xenomorph: If you can bait a tail attack at a pallet or window, you'll have enough time to either drop the pallet or vault it, force Xeno to chase you into areas with Flame Turrets, even if they don't break her out of Crawler Mode they'll still serve as a useful distraction
Feel Free to add your own tips, sharing information is the best way to learn after all
Comments
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I would say about Nurse breaking Line of Sight is more important than staying stealthy, you can loop Nurse in the sense of making it harder for her to hit a blink, and less experienced Nurses will fall for that. If you face a god Nurse you will loose, but then again same goes for most A tier and above killers if played really well.
For Slinger I would say don't drop pallets when healthy because he can fairly easily injure you on basically every tile in the game, that does not include a high wall cover.
For Oni deny him the first hit for as long as possible so he cannot access his power, play it super save, pre drop pallets if necessary.
With Sadako I would even say grab immediatly since it makes it so you don't gain stacks when she teleports.
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Also for Freddy, what do you mean he is only slightly more dangerous when in the dream world? HIs whole slowdown chase mechanic only works when asleep? His power basically does nothing if you are awake?
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The joke is that Freddy is so bad that his slowdown barely does anything of value in chase, and that you're better off just staying asleep rather then wasting time going for clocks
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Another tip for blight - If you see blight setting up for a hug tech, leave the loop. (Especially if they are doing multiple bounces for speed).
Another tip - if you know the blight is about to flick a corner on you, hug the corner towards them and swing super wide as they go for the flick, they will miss every time. (I have only ran into a handful of survivors that actually do this and they are much harder to catch)
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