Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Is the MMR really helping balance the game?
In my opinion the MMR is more harmful than helping, I usually playsoloQ and in every 10 matches I escape only one (and many times it's through the hatch),the impression I have is that in every game I play I fall with survivors weaker, but the killers are still strong, I also notice that many killers I face are experienced players, or who stopped playing and are playing now or they're playing a new killer, as far as I know, playing new killers or staying a long time without playing makes them face weaker players
this is bad because the killer player will hardly be weak because he is playing with a different killer (unless it's a Nurse), most killers are 4.6 so, if you have a sense of the game, you wouldn't need to face weaker players, not to mention that they have the option that they can train with bots now, without the need to playing public games if you are afraid of being crushed by experienced players
The ideal was to review the MMR system to have a less predictable balance in matches when I play a match and I see that the killer is doing a lot of slug or kills a surv right from the start because he was tunneling him, I don't even expect victory in this match anymore many criticize dbd favoring survs, but nobody realizes that many times killing a surv can end a match because not everyone is experienced
I wanted to know from the guys if you see improvements or worsening in the MMR, I would like the DBD had a Win Rate system for us to show how our matches are really, there are people who think that we complain because we lose to a strong killer, but the truth is that I rarely escape, and when that happens it's through the hatch, so I wanted to know if there are other people who go through this or is it just me?
Comments
-
The SBMM* does not help at all for 2 reasons :
- the SBMM is way to loose so there is no real high MMR pool. In soloQ you will be mixed with barely average players even though you are top 1%
- the devs refuse to balance the game for high skill players
So you end up with kill rate statistics that are completely unreliable as top 5% survivors will face many new killer players. Top 5% killers will also face many squad of soloQ players with bad to really good players mixed together.
All those trials of extremely low quality (the majority of the trials we play today) will give you flawed statistics.
Devs are using those unreliable statistics to balance the game around the above average skill level.
It doesn't work cause they do not approach balancing with a scientist methodology (relying on unreliable numbers with a flawed matchmaking). With those 2 aspects of the system, there is no way they have the informations needed to do a proper balance patch... and balancing around the average skill level will always be terrible for high level and low level players.
However, low and average skill level players can improve, high level players are already at the top...
3 -
It helps and it doesn't. Most people who play games don't engage online with the community. There is a very large percentage of players who have never heard of Otzdarva essentially, and are happy to play while being absolute garbage at the game. IIRC the last rough estimate was at most 50% people consume content, and less than half of those interact (comment on that content or on forums like this). Personally I'd basically argue that means at a minimum, anyone on the forums is in the top half of the playerbase. 'Top-MMR' is the top 25% of the playerbase according to the last known numbers (I am aware of). Basically MMR protects those bottom 50% of players from 'sweatlords' like us, and that is all it really is meant to do.
As for us 'sweatlords' (in comparison to the people MMR is designed to protect), it is kind of bad. Think if you barely inched into the elusive club of 'Top-MMR', so you are now in the top 25%, but you can go against the top 25%, the top 20%, the top 15%, the top 10%, the top 5%, the top 1%, and the top .00000001%. That is like a Gold League Player going against anyone from Gold to Challenger. Kinda nutty. The middle top 20-10% are probably best served by the current system of those within 'top-MMR'. They can get plenty of wins and losses, without too much of either extreme. The top 25% and the top 5% are in the worst case scenarios. To the top 25%, everyone feels like a top tier SWF compared to what they were going up against when they were only in the top 26%. The top 5% on the other hand are faced with nothing but easy matches, and have to bring meme builds or no perks to challenge themselves. Then when they actually face someone of their level, they might be ill equipped to deal with them if their opponents weren't also meming/naked on perks. This makes the bad matches feel worse, and the good matches too boring.
Personally I preferred grade/rank based matchmaking, because I would 2-hook tango and let Survs live for the (then) 5k Survival BP. They know I won, I know I won, and the game let me go easy if I got mismatched with a baby Surv. With MMR, I have to mercy kill every baby Surv that gets autofilled or I get autofilled into, because if I don't, they are going to go against stronger Killers, and I'm going to go against weaker Survivors. I can't even risk 2-hook tangoing in my normal matches, because I'll get nothing but baby Survs, and I want a challenge. If I want a free win I'll swap to Blight or Nurse for a match.
0