"Nostromo Wreckage" Exit Gates are true 50/50s
The gates always spawn at the same spot on new map. Always on extreme opposite ends, on far left and right sides of the main ship. Killer will have to traverse through the halls of main ship to keep an eye on gates.
Me and a friend did some test runs; it would be impossible for any Killer to patrol (keep eye on) gates and make it in time to stop last surv from opening gate (ie. after closing hatch). Nurse is perhaps the only killer that might make it in time, but it needs to be flawless blinks and with max range addons.
This is not a complaint, just an observation 💋
Comments
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Blight might make it, prolly not Wesker.
Reminds me of the gates on Hawkins, and a little of Midwich. But depending on the rng of the gates, their spawns on most maps can favor one role or the other, which is about as fair as we can expect.
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I don't think Blight can. Too many obstacles/walls inside the ship, and going around ship takes significantly longer.
However, if any Blight mains are up for the challenge, pls give it try and let me know. I am not too good on Blight to test it myself.
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Good, no-win scenarios shouldn't exists on either sides (this is why DS was deactivated during endgame, although it should have kept 5 second stun) and if the Survivor is precise and lucky enough to not get spotted when hiding close to a gate then escaping should be possible. In no situation should opening the doors be _truly_ impossible.
I never really understood gates spawning 20ft from each other.
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