The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

The sad reality.. Xeno mains prepare for the ievitable nerf..

Over the past days these forums, and youtube {I don't dare look on twitter, Xitter?} have been a non stop baby cage for the typical Survivor mains to cry, scream and throw all their toys all over the place because of the Xenomorph..

Finally we get a solid A tier killer with a decent power and very obvious counterplay, yet they still complain, 1 or two forum posts are no issue but now it's every other post, screaming for "NeRfS"

IK this is nothing new for survivor mains, if they can't outright bully a killer they will never be satisfied.. what worrys me is tuhe fact that the devs baby, and balance the games around these entitled survivors requests.

so in the coming updates i sadly expect to see..

"Reduction in hitbox value of the tail attack."

"Reduction in speed when tunneling as the Xeno"

"Turrets not only being more abundant, but also being able to apply a 3 second stun once they knock it out of it's power, and sace a survivor from being carried to hook."

These are only a couple of reactions or suggestions i have seen from these pro baby survivor mains.. Hell i've even seen "Make it so Xeno can't M1 during crawler mode!"

Again when a killer can't be outright bullied like EMP simulator, Survivors will demand nerfs and BHVR will deliver..

Unless it's a special case like Nurse, bc nerfing her would make her literally Unplayable.

Comments

  • Tsulan
    Tsulan Member Posts: 15,095

    Relax. Devs don´t balance around forum nerf threads. Otherwise Sadako or MfT would have been already nuked.

  • DEMONANCE
    DEMONANCE Member Posts: 800
    edited September 2023

    you sound like a fun person

    nobody is gonna take you seriously with that obvious bias and us vs them

    oH tHe eViL sUrviVor mAins RuiN eVerYthiNg

    they dare ask for options in chase, it's not like there's literally a killer that got nerfed before just for the fact you couldn't react to his power at all even tho he was not even half as powerful as xeno before nerfs

    and let's not forget wraith (an m1 killer) got nerfed (rightfully so imo) cuz by the devs's own words he was a "wee bit op"

    i see no reason why this killer should he an exception when his kit has problems than either of these killers.

    plus I wouldn't call it a nerf just revert the unnecessary buff they gave him , give him a cooldown before accessing tunnels at the beginning of the game ( like literally any other tp killer).

    Post edited by DEMONANCE on
  • Nazzzak
    Nazzzak Member Posts: 5,705

    It's amusing you think complaints have anything to do with it. BHVR have their own stats they abide by. If a killer is underperforming they'll get buffed. If they're overperforming they'll get nerfed. If they're in a spot the devs are happy with then they'll stay the same.

  • Grigerbest
    Grigerbest Member Posts: 1,769

    Agreed about tail attack, it should be more punishing for missing it, but not as punishing for destroying a turret.

    Also: as a Xeno, I see turrets like a "Time giver" for survivors to make distance, and power cancel If I somehow manage to wiff at turret. xD

    Turrets giving survivors time to make distance, and it's a high risk of losing your power (as Xeno) if you try to ignore the turret.

    Also, there is a bug right now that the game doesn't read your M1 on turrets sometimes, it's like you hitting a texture, and I'm not talking about moment when you just come out of a tunnels.=)

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    This is like sluzzy wannabe killer version now? Sluzzy was at least funny

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    Yeah , like killers are not complaining about survivor perks whenever new perks come out.

    Complains for MfT is understandable but some people complained about garbage perks like Counterforce, Blood Rush, Overcome etc.

    Like there was not nerf request for WoO, Adrenaline, Lithe, SB etc.

    Yeah, only toxic survivahs are complaining. Killers are using forum for just guides, meeting with new people etc. There is zero post about asking survivor nerfs. True story.

  • Jangles
    Jangles Member Posts: 377
    edited September 2023

    survivor bad me angy >:(

  • solarjin1
    solarjin1 Member Posts: 2,171


    Sadako had way more heat on her and nothing got change. The devs made slightly adjust xeno but nothing huge I'm betting.

  • Phantom_
    Phantom_ Member Posts: 1,357

    "have been a non stop baby cage for the typical Survivor mains to cry, scream and throw all their toys all over the place because of the Xenomorph.."

    If every single one of those gamers who have stated such things are "baby survivors" and you're finding yourself having issues going against them, because of some hypothetical nerfs your mind has created, then that's a skill issue on your side.

    The Devs have repeatedly stated that they change (be it buff or nerf) around statistics AND what they want from their game. Meaning how they want their game to be. Not how the players want it to be per se.

    Unless it's a special case like Nurse, bc nerfing her would make her literally Unplayable.

    Lol. Like I said, skill issue. And that's coming from someone who plays both sides equally and not a hypocritical, presumptuous Killer main, crying about hypothetical scenarios.

  • Dustin
    Dustin Member Posts: 2,307
    edited September 2023

    Look - I'd agree that the forums are overreacting on wanting extreme nerfs. However I still would say the turrets need small buffs and I find it hard to argue against that. Most of the stuff the turrets need are quality of life stuff anyways. For example there are some maps and tiles you literally cannot place a turret where it would even be remotely useful due to the radius required to place one. That's even after it was reduced.

    Personally I feel the Xeno needs a bigger penalty for missing the tail attack but past that I think the killer is solid. A penalty wouldn't even affect people playing the killer well which I feel should be the standard for most killers. If you play well you get rewarded and if you play poorly (Missing attacks constantly) you get punished until you play better. Even so - A penalty is debatable but I'd prefer any changes given to Xeno be prioritized on the turret.

    Everything else about the killer is pretty solid and I wouldn't want to see the actual power level of the Xeno changed. It's in a sweet spot right now.

  • edgarpoop
    edgarpoop Member Posts: 8,388

    I'm saying this as someone who plays killer most of the time. The tail attack has a huge interactivity/counterplay problem. When I'm getting M1 hits by holding W at loops with zero mindgames because survivors are juking ghosts, that tells me there's not enough counterplay happening and players are just guessing.

  • KaTo1337
    KaTo1337 Member Posts: 551
    edited September 2023

    The changes for Sadako prove wrong. The devs wanted an average killrate of ~60%.

    Now if we take a look at nightlight, Xeno has 57% Killrate, so Xeno is perfectly fine in terms of kills. I dont think we will see as much changes to him than to previous Knight, SM or Singularity.


  • radiantHero23
    radiantHero23 Member Posts: 4,324

    Still gonna like the killer. I dont have a problem with a weak killer. The sound and visual design is absolutely stunning. That sells it for me.

  • BlueRose
    BlueRose Member Posts: 658

    I just don't xeno to become another Hux. I love Hux but damn I cant play him more than one match bc of the emps and management of his pods. I'm honestly exhausted mentality after one or two matches as Hux. I made a few post on here about how I been struggling really hard with xeno. I went night after night with bad matches and felt like Im making no headway with xeno. Turrets are being an issue with me and missing my tail attacks so if they nerf his tail and buff turrets then I may have to quit trying to learn xeno and just go back to Legion or another killer I learned bc the time investment is starting to not be worth it for me. I cant even pip up on xeno :-/ Xeno is the first killer of my 1k hours that have made me record my games and plan to ask someone to watch them for advise on what Im doing wrong. He is the first killer I have found really hard to do anything on.