Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Dredge and Singularity muscle memory suggestion

As I've gotten very deep into playing both Dredge and Singularity, though they have similarities, there is one very frustrating muscle memory issue.

As Dredge, to teleport to a locker (and not your remnant), you have to press Secondary Power (M5 for me) while holding down Use Power (M2). To teleport to your remnant, you press Attack (M1) while holding Use Power (M2).

As Singularity, to teleport to a Survivor in the distance, you press Attack (M1) while holding down Use Power (M2).

This is all fine and functional when playing one without the other, but it really messes with muscle memory for me when playing Dredge after playing Singularity, as when I want to teleport to a locker in the distance, I think of doing the same thing as Singularity for a survivor in the distance, and end up teleporting to my remnant. I also think that it's frustrating as Singularity to attempt to teleport to a survivor and instead end up placing a biopod.

I think it would be VERY worthwhile to implement a small update to Singularity where, in order to teleport to a survivor, you press Secondary Power instead of Attack, it could kill two birds with one stone. Prevent unnecessary placement of biopods for Singularity, and make it easier to play the two interchangeably.

What are your thoughts?

tl;dr

I want Dredge and Singularity to have the same key input for teleporting far away:

M5 for teleporting to lockers on Dredge, and M5 for teleporting to survivors on Singularity.

M1 for teleporting to remnant on Dredge, and M1 for placing biopods as Singularity.

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