Basekit Reassurance and Unbreakable
Boom. Majority of issues solved and survivors can start running three unique perks with the exception of MFT.
This solves various problems we currently face:
- Slugging for the 4K
- Camping Tricksters
- Camping Bubbas
- Camping anything
- Indirectly anything a Skullmerchant player does
- The annoying Knock Out build that still exists for an ungodly reason not known by the mortal coil
Finally, solo queue is saved and now the goldfish Meg pre-dropping shack pallet a mile away from the Killer can actually contribute to delaying a hook state. Not like it helps SWF anyway, they already run Unbreakable and designate the p100 Ada on their team to be the Reassurance mule.
Ever since the 90 second gen mess we got a hot minute ago, short hook states are dreadful and only help enable camping. About time we do something about it. Why basekit Unbreakable was never implemented is quite the biggest shame. Truly the shamiest of shames out there. Shame.
Comments
-
More base kit perks. Yes, because that is such a great idea. Can't wait until literally nothing will work against survivors anymore because they have a base kit perk for every situation on top of their normal perks, which punish the killer for going for chases.
Survivors are currently running around the map with 20 perks. Let's not make it 28.
14 -
Nah. Survivors are already going to get a form of base-kit delieverance if the killer sticks around the hook long enough which I think is enough.
Plus we already saw how awful basekit unbreakable was when they did the ptb test.
2 -
We've already tried basekit Unbreakable, it created far more issues than it solved.
3 -
Pretty much this. It doesn't fix anything.
2 -
And boom..... queue times of over 30 minutes for survivors.
4 -
Hell no? Just use perks if you need them so much
3 -
And many new problems would rise...
At least make it fair trade. You want 2 very good game changing perks base kit? Then give every Killer Corrupt full 2 minutes and Pop base kit.
0 -
11