Please add a sound queue for when Xeno gains its crawler mode back mid chase
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This dumb killer already is too strong at too many things, let's cut down the extraneous power.
Comments
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Doesn't it already have this? It definitely does for the killer perspective.
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It does not, at least not any noticeable one while in chase.
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Idk how about you, but when the character changes their body stance, from being 2m tall to being like a dog, with tail up back above his whole body suddenly, Its VERY noticible.
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It'd also be nice if there were an audio/visual que for the tail strike.
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There is a global audio sting everytime the Xenomorph enters crawler mode and gets burnt out of it.
Entering crawler mode sounds like a string instrument of some sort, and losing it sounds like horns of some sort.
Again, it's global for all survivors and the killer. I noticed this both while playing and in videos from survivior perspective.
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It does but not if you’re near the killer. This limitation should be removed.
1