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Skull Merchant changes

Everyone will agree with me that the SM is so overpowered at a 3 gen situation its just not funny anymore, putting up a drone is damn near impossible and I want to know why she is still allowed to place a drone on a Generator? this makes no sense, I know the knight does it but that disappears within 30s If you are going to allow her to place a drone on the generator then have it so it deactivates after say 30s and the only way she can activate it is to be within the radius.

She def needs a rework, is this in the works?